BIS fnc radialRed: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "^ {{Function\|Comments\=" to "{{Function|Comments=") |
m (Text replacement - "|Game version=" to "|Game version= |gr1 = Feedback |GROUP1=") |
||
Line 5: | Line 5: | ||
|1.00|Game version= | |1.00|Game version= | ||
|gr1 = Feedback |GROUP1= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 17:17, 9 October 2020
Description
- Description:
- Red radial postprocess (hit damage, fire damage). Parameters are the same as the first four of HandleDamage EH.
- Execution:
- call
- Groups:
- Feedback
Syntax
- Syntax:
- [victim, bodyPart, damage, shooter] call BIS_fnc_radialRed
- Parameters:
- victim: Object - unit who gets damage
- bodyPart: String - body part which gets damage
- damage: Number - received damage amount
- shooter: Object - (Optional, default objNull) shooter - requested only if bodyPart is not empty string
- Return Value:
- Nothing
Examples
- Example 1:
player addEventHandler ["HandleDamage", { _this call BIS_fnc_radialRed; }];
Additional Information
- See also:
- HandleDamage EHBIS_fnc_radialRedOut
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note