BIS fnc sceneCreateSceneTrigger: Difference between revisions
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|gr1 = Scenes |GROUP1= | |||
|descr= Create trigger for scene which can interrupt scene with name passed during creating the trigger. Scene name is saved in format '''BIS_SceneIntDetector%1''' where %1 is sceneName. | |descr= Create trigger for scene which can interrupt scene with name passed during creating the trigger. Scene name is saved in format '''BIS_SceneIntDetector%1''' where %1 is sceneName. |
Revision as of 10:56, 10 October 2020
Description
- Description:
- Create trigger for scene which can interrupt scene with name passed during creating the trigger. Scene name is saved in format BIS_SceneIntDetector%1 where %1 is sceneName.
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- [sceneName, side, timeout, triggerSize, triggerPosition] call BIS_fnc_sceneCreateSceneTrigger
- Parameters:
- sceneName: String - Name of scene to associate with
- side: Side - For which side create trigger - which presence then interrupt the scene
- timeout: Number - Timeout of interrupt
- triggerSize: Number - Size of the trigger
- triggerPosition: Array - Where to create the trigger
- deleteTrigger: Boolean - If true, trigger will be deleted
- Return Value:
- Nothing
Examples
- Example 1:
["BIS_scene,WEST,5,500,[1337,1337,0],false] call BIS_fnc_sceneCreateSceneTrigger;
Additional Information
- See also:
- BIS_fnc_sceneCreateSoundEntities BIS_fnc_sceneRotate BIS_fnc_sceneSetBehaviour BIS_fnc_sceneGetObjects BIS_fnc_sceneIntruderDetector
Notes
-
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