endLoadingScreen: Difference between revisions
| Lou Montana (talk | contribs)  (Add BIS_fnc_endLoadingScreen link) | Lou Montana (talk | contribs)  m (Text replacement - "\{\{Feature[ _]arma3" to "{{Feature|arma3") | ||
| Line 13: | Line 13: | ||
| | Finishes loading screen started by [[startLoadingScreen]]. | | Finishes loading screen started by [[startLoadingScreen]]. | ||
| {{Feature arma3 | Use [[BIS_fnc_endLoadingScreen]] to prevent potential usage conflicts.}} |DESCRIPTION= | {{Feature|arma3 | Use [[BIS_fnc_endLoadingScreen]] to prevent potential usage conflicts.}} |DESCRIPTION= | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 16:12, 27 December 2020
Description
- Description:
- Finishes loading screen started by startLoadingScreen.
- Groups:
- System
Syntax
- Syntax:
- endLoadingScreen
- Return Value:
- Nothing
Examples
- Example 1:
- startLoadingScreen ["Loading My Mission"]; // code progressLoadingScreen 0.5; // code endLoadingScreen;
- Example 2:
- // this structure prevents error-prone or lengthy code to miss endLoadingScreen. private _maxTime = diag_tickTime + 30; // max 30s of loading startLoadingScreen ["Loading"]; private _handle = [] spawn { // code that may crash or take too long }; waitUntil { sleep .01; scriptDone _handle || diag_tickTime > _maxTime }; endLoadingScreen;
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	
