moveInCargo: Difference between revisions

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Revision as of 02:46, 9 January 2021

Hover & click on the images for description

Description

Description:
Move soldier into vehicle cargo position (Immediate, no animation).
Groups:
Unit Control

Syntax

Syntax:
unitName moveInCargo vehicle
Parameters:
unitName: Object
vehicle: Object
Return Value:
Nothing

Alternative Syntax

Syntax:
unitName moveInCargo [vehicle, CargoIndex]
Parameters:
unitName: Object
vehicle: Object
CargoIndex: Number
Return Value:
Nothing

Examples

Example 1:
_soldierOne moveInCargo _jeepOne;
Example 2:
_soldierOne moveInCargo [_jeepOne, 1];

Additional Information

See also:
moveInAnymoveInCommandermoveInDrivermoveInGunnermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunnergetCargoIndex

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 14:42
hardrock
Notes from before the conversion
If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the assignAsCargo command, in order for the AI to catch on. Something like this: _soldier moveInCargo helo1; _soldier assignAsCargo helo1;
Ceeeb
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Cargo" action command.
Killzone_Kid
In Arma 3 when using the alternative syntax of moveInCargo, it is necessary to call assignAsCargoIndex because it is not called automatically. unit1 moveInCargo [heli, 3]; unit1 assignAsCargoIndex [heli, 3]; Alternatively avoid this broken syntax all together and use: unit1 assignAsCargoIndex [heli, 3]; unit1 moveInCargo heli;

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