From Bohemia Interactive Community
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Description
- Description:
- Moves unit to the first available seat in the specified vehicle.
The order of priorities is the same order used in squad command when you order subordinates to get in vehicle to any position and is the same order used in Zeus when you drag units to a vehicle.
Seat assignment seems to use the following priority logic:
driver (moveInDriver) → commander (moveInCommander) → gunner (moveInGunner) → turrets (moveInTurret) → cargo (moveInCargo).
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If the unit is already in a vehicle, nothing will happen. You should use
moveOut to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.
- Groups:
- Unit Control
Syntax
- Syntax:
- unit moveInAny vehicle
- Parameters:
- unit: Object - person
- vehicle: Object - transport
- Return Value:
- Boolean - true on success, false on failure
- Syntax:
- unit moveInAny [vehicle, positions, ignoreLocked]
- Parameters:
- vehicle: Object - transport
- positions: Array - Array of positions to check and in which order. Positions are (in default order):
- "DRIVER" - driver
- "COMMANDER" - commander turret (turret configured as commander)
- "GUNNER" - gunner turret (turret configured as gunner)
- "TURRET" - other turrets incl. FFV but excl. gunner or commander turret
- "CARGO" - cargo seats excl. FFV
When empty array [] is given, all positions in default order (same as in the main syntax) will be considered. See also: emptyPositions
- ignoreLocked (Optional): Boolean - true to ignore locked positions. Default: false
- Return Value:
- Boolean - true on success, false on failure
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- moveInDriver moveInCommander moveInGunner moveInTurret moveInCargo emptyPositions
Notes
-
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