BIS fnc cargoTurretIndex: Difference between revisions
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m (Text replacement - "\[\[Category\:Function Group\: Objects(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
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{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1 = Object Manipulation |GROUP1= | |gr1 = Object Manipulation |GROUP1= | ||
| Return cargo index of a person turret and the other way around. |DESCRIPTION= | | Return cargo index of a person turret and the other way around. |DESCRIPTION= | ||
| [vehicle, personOrTurretPath] call [[BIS_fnc_cargoTurretIndex]] |SYNTAX= | | [vehicle, personOrTurretPath] call [[BIS_fnc_cargoTurretIndex]] |SYNTAX= | ||
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| [[Array]] (turret path) or [[Number]] (cargo index) |RETURNVALUE= | | [[Array]] (turret path) or [[Number]] (cargo index) |RETURNVALUE= | ||
|x1= <code>[[private]] _vehicle = [[vehicle]] [[player]]; | |x1= <code>[[private]] _vehicle = [[vehicle]] [[player]]; | ||
[[private]] _turretCargoIndex = [_vehicle, [0, 1]] [[call]] [[BIS_fnc_cargoTurretIndex]]; | [[private]] _turretCargoIndex = [_vehicle, [0, 1]] [[call]] [[BIS_fnc_cargoTurretIndex]]; | ||
[[private]] _playerTurretPath = [_vehicle, [[player]]] [[call]] [[BIS_fnc_cargoTurretIndex]];</code> |EXAMPLE1= | [[private]] _playerTurretPath = [_vehicle, [[player]]] [[call]] [[BIS_fnc_cargoTurretIndex]];</code> |EXAMPLE1= | ||
| [[turretUnit]] [[moveInTurret]] [[allTurrets]] |SEEALSO= | | [[turretUnit]] [[moveInTurret]] [[allTurrets]] |SEEALSO= |
Revision as of 22:38, 16 January 2021
Description
- Description:
- Return cargo index of a person turret and the other way around.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [vehicle, personOrTurretPath] call BIS_fnc_cargoTurretIndex
- Parameters:
- vehicle: Object - the vehicle to check
- personOrTurretPath: Person or Array of Numbers - unit to find or turret path
- Return Value:
- Array (turret path) or Number (cargo index)
Examples
- Example 1:
private _vehicle = vehicle player; private _turretCargoIndex = [_vehicle, [0, 1]] call BIS_fnc_cargoTurretIndex; private _playerTurretPath = [_vehicle, player] call BIS_fnc_cargoTurretIndex;
Additional Information
- See also:
- turretUnit moveInTurret allTurrets
Notes
-
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