BIS fnc boundingBoxCorner: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "\[\[Category\:Function Group\: Objects(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
||
Line 1: | Line 1: | ||
{{Function|Comments= | {{Function|Comments= | ||
| arma2oa |Game name= | | arma2oa |Game name= | ||
Line 7: | Line 6: | ||
|gr1 = Object Manipulation |GROUP1= | |gr1 = Object Manipulation |GROUP1= | ||
| <pre> | | <pre> | ||
Line 37: | Line 35: | ||
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION= | </pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION= | ||
| <!-- [] call [[BIS_fnc_boundingBoxCorner]]; --> |SYNTAX= | | <!-- [] call [[BIS_fnc_boundingBoxCorner]]; --> |SYNTAX= | ||
Line 44: | Line 41: | ||
| |RETURNVALUE= | | |RETURNVALUE= | ||
|x1= <code></code> |EXAMPLE1= | |x1= <code></code> |EXAMPLE1= | ||
| |SEEALSO= | | |SEEALSO= |
Revision as of 22:43, 16 January 2021
Description
- Description:
/* Description: Returns position of all four bounding box corners OR Returns position of the nearest corner to the given position Parameter(s): _this: OBJECT - object with bounding box OR _this: ARRAY in format: 0: OBJECT - object with bounding box 1: ARRAY or OBJECT - position for which the nearest corner is returned Returns: ARRAY in format [pos1, pos2, pos3, pos4] - 4 corners of the bounding box OR ARRAY in format [x,y,z] - position of the nearest corner Example 1: _corners = car call BIS_fnc_boundingBoxCorner; Example 2: _nearestCorner = [car, player] call BIS_fnc_boundingBoxCorner; */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note