BIS fnc boundingBoxCorner: Difference between revisions

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{{Function|Comments=
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|gr1 = Object Manipulation |GROUP1=
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</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION=
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION=
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| <!-- [] call [[BIS_fnc_boundingBoxCorner]]; --> |SYNTAX=
| <!-- [] call [[BIS_fnc_boundingBoxCorner]]; --> |SYNTAX=
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| |RETURNVALUE=
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|x1= <code></code> |EXAMPLE1=
|x1= <code></code> |EXAMPLE1=
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| |SEEALSO=
| |SEEALSO=

Revision as of 22:43, 16 January 2021

Hover & click on the images for description

Description

Description:
/*

	Description:
		Returns position of all four bounding box corners
		OR
		Returns position of the nearest corner to the given position

	Parameter(s):
		_this: OBJECT - object with bounding box
		OR
		_this: ARRAY in format:
			0: OBJECT - object with bounding box
			1: ARRAY or OBJECT - position for which the nearest corner is returned
	Returns:
		ARRAY in format [pos1, pos2, pos3, pos4] - 4 corners of the bounding box
		OR
		ARRAY in format [x,y,z] - position of the nearest corner
		
	Example 1:
		_corners = car call BIS_fnc_boundingBoxCorner; 
		
	Example 2:
		_nearestCorner = [car, player] call BIS_fnc_boundingBoxCorner;

*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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Notes

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