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| [[Category:Operation Flashpoint: Community Mod Pages]] | | #redirect [[Wargames]] |
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| =WarGames MOD v.5=
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| [[Image:Wargames5_logo.jpg|center|CSLA]]
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| WGL 5 provides the most realistic, comprehensive, and tactical first-person military simulation
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| available for the civilian PC market. WGL 5 is the premier tactical military simulation
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| incorporating true combined arms in a believable virtual world – not only that, but it is FREE.
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| Its closest competitor, [[Virtual_Battlespace|VBS1]], is, admittedly, more realistic, but it is also hundreds of dollars
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| to purchase and is not designed for entertainment.<br />
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| WGL 5 allows casual to hard-core gamers the opportunity to experience realistic military weapons,
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| equipment, and tactics while still maintaining an environment that is enjoyable to play.
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| ==History==
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| The WGL project began years ago when AngusHeaf and Tactician decided to improve some balancing
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| and gameplay issues specifically related to online PvP gaming.<br />
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| <br />
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| Since its inception, the WGL Mod has placed a large focus on realism and enhanced squad based gameplay.
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| After the release of WGL 2, Phaeden joined the team. Shortly thereafter, Dinger created the WGL
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| mortar system. Like its predecessors, WGL 3 and 4 were released to a relatively small group of
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| PvP tournament players and teams.<br />
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| In November 2005, a small group of WGL fans asked for a few minor tweaks to the latest build of WGL.
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| This became WGLZ and its aims were to tweak WGL AI as best as possible. These few minor tweaks have
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| in the last year and a half become a hundreds of modifications, additions, and improvements.
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| On a special note, this is also thanks to these WGL fans, like Bn880, Jinef, lwlooz, Terox and the
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| other Zeus community members!<br />
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| During this time, many new members have joined the WGL 5 staff, most notably Q and Killswitch.
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| ==Introduction==
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| WGL 5 is a complete conversion for Operation Flashpoint.
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| Its main goal is to create a highly realistic military simulation while still allowing for
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| entertaining and enjoyable single player, cooperative, and multiplayer gameplay.<br />
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| <br />
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| We have painstakingly researched real-world documentation, conducted interviews with real military
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| members, and thoroughly play-tested this Mod to present you with something more than a game and
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| something less than a true simulation.<br />
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| The gameplay that you will experience in WGL 5 is significantly different than standard
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| OFP - firefights are more intensive, squad tactics play a much greater role, and use of true
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| combined arms is more important.<br />
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| However, we also understand that you want to spend your time enjoying the gameplay.
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| A true simulation is significantly different in that it replicates the real world to a much higher
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| degree. This, in turn, often makes less than enjoyable gameplay. While you could conceivably use
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| WGL 5 as a training tool (proper authorization must be obtained first), we have not lost sight of
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| the fact that it is a game at heart – even though our prime focus is on realism.
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| ==Features==
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| * Custom damage system
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| * Improved AI
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| * New effects (explosion, smoke, etc.)
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| * New sounds
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| * New GUI (Graphical User Interface)
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| * Rucksack system
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| * Mortar system
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| * Countermeasure system for air units
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| * New binoculars / compass / nightvision goggles
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| * Reworked target locking system
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| * Config_Base and Models_Base system (dynamic adjustment of certain settings and models)
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| * No crumble destructionType for tanks
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| * No kill messages
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| * No MP 'P' scores overview
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| * DMA unigen animation pack and leaning
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| ''and much more!''
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| ==External Links==
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| [http://ofpc.de/wargames/news.php Offical WGL site]
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| [http://ofpc.de/wargames/wglhelp/index.php?page=Home WGL help site]
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| [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=9275e8b47101e989667f2c594bd3fe84;act=ST;f=4;t=52467 BI forums thread]
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