BIS fnc invSlots: Difference between revisions
| m (Text replacement - "\[\[Category\:Function Group\: Inventory(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") | Lou Montana (talk | contribs)  m (Text replacement - "_{10,} " to "") | ||
| Line 1: | Line 1: | ||
| {{Function|Comments= | {{Function|Comments= | ||
| | arma2 |Game name= | | arma2 |Game name= | ||
| Line 7: | Line 6: | ||
| |gr1 = Inventory |GROUP1= | |gr1 = Inventory |GROUP1= | ||
| |Returns config inventory slots of given unit (total numbers of available slots in array).|Description= | |Returns config inventory slots of given unit (total numbers of available slots in array).|Description= | ||
| | [object] call [[BIS_fnc_invSlots]] |Syntax= | | [object] call [[BIS_fnc_invSlots]] |Syntax= | ||
| Line 18: | Line 15: | ||
| | [[Array]] - Array with total available slots of all types that are given by config|Return value= | | [[Array]] - Array with total available slots of all types that are given by config|Return value= | ||
| |x1= <code>[ [[player]] ] [[call]] [[BIS_fnc_invSlots]];//Returns [1,1,1,8,12,1,0,12] for "B_T_Recon_TL_F" class. Means: 1 x WeaponSlotPrimary, 1 x WeaponSlotHangun, ... , 12 x WeaponSlotInventory</code>|Example 1= | |x1= <code>[ [[player]] ] [[call]] [[BIS_fnc_invSlots]];//Returns [1,1,1,8,12,1,0,12] for "B_T_Recon_TL_F" class. Means: 1 x WeaponSlotPrimary, 1 x WeaponSlotHangun, ... , 12 x WeaponSlotInventory</code>|Example 1= | ||
| | [[BIS_fnc_invRemove]], [[BIS_fnc_invCodeToArray]], [[BIS_fnc_invString]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invSlotType]], [[BIS_fnc_invAdd]] |See also= | | [[BIS_fnc_invRemove]], [[BIS_fnc_invCodeToArray]], [[BIS_fnc_invString]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invSlotType]], [[BIS_fnc_invAdd]] |See also= | ||
Revision as of 23:21, 16 January 2021
Description
- Description:
- Returns config inventory slots of given unit (total numbers of available slots in array).
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- [object] call BIS_fnc_invSlots
- Parameters:
- object: Object
- Return Value:
- Array - Array with total available slots of all types that are given by config
Examples
- Example 1:
- [ player ] call BIS_fnc_invSlots;//Returns [1,1,1,8,12,1,0,12] for "B_T_Recon_TL_F" class. Means: 1 x WeaponSlotPrimary, 1 x WeaponSlotHangun, ... , 12 x WeaponSlotInventory
Additional Information
- See also:
- BIS_fnc_invRemoveBIS_fnc_invCodeToArrayBIS_fnc_invStringBIS_fnc_invSlotsEmptyBIS_fnc_invSlotTypeBIS_fnc_invAdd
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	