getArray: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)\]\]" to "{{GameCategory|arma2|Scripting Commands}}") | Lou Montana (talk | contribs)  m (Text replacement - "_{10,} " to "") | ||
| Line 1: | Line 1: | ||
| {{Command|Comments= | {{Command|Comments= | ||
| | arma1 |Game name= | | arma1 |Game name= | ||
| Line 9: | Line 8: | ||
| |1.00|Game version= | |1.00|Game version= | ||
| | Extract array from config entry. |DESCRIPTION= | | Extract array from config entry. |DESCRIPTION= | ||
| | [[Array]] <nowiki>=</nowiki> '''getArray''' config |SYNTAX= | | [[Array]] <nowiki>=</nowiki> '''getArray''' config |SYNTAX= | ||
| Line 19: | Line 16: | ||
| | [[Array]] |RETURNVALUE= | | [[Array]] |RETURNVALUE= | ||
| |x1= <pre>_array = getArray (configFile >> "CfgVehicles" >> "Thing" >> "threat")</pre> |EXAMPLE1= | |x1= <pre>_array = getArray (configFile >> "CfgVehicles" >> "Thing" >> "threat")</pre> |EXAMPLE1= | ||
| | [[configFile]], [[config/name]], [[configName]], [[count]], [[getText]], [[getNumber]], [[inheritsFrom]], [[isArray]], [[isClass]], [[isNumber]], [[isText]], [[select]] |SEEALSO= | | [[configFile]], [[config/name]], [[configName]], [[count]], [[getText]], [[getNumber]], [[inheritsFrom]], [[isArray]], [[isClass]], [[isNumber]], [[isText]], [[select]] |SEEALSO= | ||
Revision as of 01:18, 17 January 2021
Description
- Description:
- Extract array from config entry.
- Groups:
- Config
Syntax
Examples
- Example 1:
- _array = getArray (configFile >> "CfgVehicles" >> "Thing" >> "threat") 
Additional Information
- See also:
- configFileconfig/nameconfigNamecountgetTextgetNumberinheritsFromisArrayisClassisNumberisTextselect
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Notes
- Posted on Mar 28, 2014 - 07:52
- ffur2007slx2_5
- 
(ArmA3 1.14) It's recommended to use BIS_fnc_GetCfgData or BIS_fnc_returnConfigEntry to get variable cfg data rather than conditioning via isNumber, isText, isArray, getNumber, getText and getArray combination.
 Traditional workaround:_cfg = configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type" switch ( true ) do { case (isNumber _cfg): {getNumber _cfg}; case (isText _cfg): {getText _cfg}; case (isArray _cfg): {getArray _cfg;}; default { nil }; };Recommended workaround:(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_GetCfgData;To return default value once entry was not found, we can use BIS_fnc_returnConfigEntry instead of BIS_fnc_GetCfgData.[(configFile >> "CannonFire" >> "LightExp"),"lifeTime",0] call BIS_fnc_returnConfigEntry;//0.5
Bottom Section
- Posted on January 12, 2018 - 19:48 (UTC)
- demellion
- 
There is special behaviour if you try to read a description.ext config entry Array that contains a Boolean.
 Getting array in MP will result in Number, while SP will return String.// SP with false in array getArray (missionConfigFile >> "someClass" >> "someArray") // -> "false" // MP with false in array getArray (missionConfigFile >> "someClass" >> "someArray") // -> 0
 
	