drawPolygon: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= GUI Control - Map |GROUP1= | |gr1= GUI Control - Map |GROUP1= | ||
| Draws given polygon on the given map control with given color. The polygon must consist of at least 3 points. Unlike with other draw<shape> commands and due to complexity, this command does not support filling of the polygon with color. Use [[drawTriangle]] command to construct and fill polygon shape as a workaround. |DESCRIPTION= | | Draws given polygon on the given map control with given color. The polygon must consist of at least 3 points. Unlike with other draw<shape> commands and due to complexity, this command does not support filling of the polygon with color. Use [[drawTriangle]] command to construct and fill polygon shape as a workaround. |DESCRIPTION= | ||
| map [[drawPolygon]] [polygon, color] |SYNTAX= | | map [[drawPolygon]] [polygon, color] |SYNTAX= | ||
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_control [[drawPolygon]] [test_polygon, [0,0,1,1]]; | _control [[drawPolygon]] [test_polygon, [0,0,1,1]]; | ||
}];</code> |EXAMPLE1= | }];</code> |EXAMPLE1= | ||
| [[drawEllipse]], [[drawIcon]], [[drawLine]], [[drawRectangle]], [[drawArrow]], [[drawTriangle]], [[inPolygon]] |SEEALSO= | | [[drawEllipse]], [[drawIcon]], [[drawLine]], [[drawRectangle]], [[drawArrow]], [[drawTriangle]], [[inPolygon]] |SEEALSO= |
Revision as of 01:21, 17 January 2021
Description
- Description:
- Draws given polygon on the given map control with given color. The polygon must consist of at least 3 points. Unlike with other draw<shape> commands and due to complexity, this command does not support filling of the polygon with color. Use drawTriangle command to construct and fill polygon shape as a workaround.
- Groups:
- GUI Control - Map
Syntax
- Syntax:
- map drawPolygon [polygon, color]
- Parameters:
- map: Control
- polygon: Array of Position3D
- color: Color (RGBA) - line color in format [r,g,b,a]
- Return Value:
- Nothing
Examples
- Example 1:
test_polygon = []; for "_i" from 1 to 12 do { test_polygon pushBack (player getPos [10 + random 100, 360/_i]); }; findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { params ["_control"]; _control drawPolygon [test_polygon, [0,0,1,1]]; }];
Additional Information
Notes
-
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