getShotParents: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)]]" to "{{GameCategory|arma3|Scripting Commands}}") |
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|arma3 |Game name= | |arma3 |Game name= | ||
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|gr1= Weapons |GROUP1= | |gr1= Weapons |GROUP1= | ||
| Returns shot information [[Array]] for the given projectile in format [vehicle, instigator], where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle. |DESCRIPTION= | | Returns shot information [[Array]] for the given projectile in format [vehicle, instigator], where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle. |DESCRIPTION= | ||
| [[getShotParents]] projectile |SYNTAX= | | [[getShotParents]] projectile |SYNTAX= | ||
|p1= projectile: [[Object]] - the actual projectile shot |PARAMETER1= | |p1= projectile: [[Object]] - the actual projectile shot |PARAMETER1= |
Revision as of 01:36, 17 January 2021
Description
- Description:
- Returns shot information Array for the given projectile in format [vehicle, instigator], where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle.
- Groups:
- Weapons
Syntax
- Syntax:
- getShotParents projectile
- Parameters:
- projectile: Object - the actual projectile shot
- Return Value:
- Array - [vehicle, instigator]
Examples
- Example 1:
_shotParents = getShotParents myProjectile;
- Example 2:
batmobile addEventHandler ["Fired", {systemChat str getShotParents (_this select 6)}];
Additional Information
- See also:
- setShotParents
Notes
-
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