surfaceType: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| arma1 |Game name= | | arma1 |Game name= | ||
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|gr1= Positions |GROUP1= | |gr1= Positions |GROUP1= | ||
| Returns what surface type is at the given position. For surface texture see [[surfaceTexture]] command.<br> | | Returns what surface type is at the given position. For surface texture see [[surfaceTexture]] command.<br> | ||
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</div> | </div> | ||
</spoiler>|DESCRIPTION= | </spoiler>|DESCRIPTION= | ||
| [[surfaceType]] position |SYNTAX= | | [[surfaceType]] position |SYNTAX= | ||
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| [[String]] |RETURNVALUE= | | [[String]] |RETURNVALUE= | ||
|x1= <code>[[private]] _surface = [[surfaceType]] [4500, 4500];</code> |EXAMPLE1= | |x1= <code>[[private]] _surface = [[surfaceType]] [4500, 4500];</code> |EXAMPLE1= | ||
|x2= <code>[[hint]] [[surfaceType]] [[position]] [[player]];</code> |EXAMPLE2= | |x2= <code>[[hint]] [[surfaceType]] [[position]] [[player]];</code> |EXAMPLE2= | ||
| [[surfaceTexture]], [[surfaceIsWater]], [[surfaceNormal]], [[getAllEnvSoundControllers]] |SEEALSO= | | [[surfaceTexture]], [[surfaceIsWater]], [[surfaceNormal]], [[getAllEnvSoundControllers]] |SEEALSO= |
Revision as of 03:43, 17 January 2021
Description
- Description:
- Returns what surface type is at the given position. For surface texture see surfaceTexture command.
- #GRASSSOUTH
- #GRASSGENERAL
- #SANDGENERAL
- #UTGRASS - for natural surfaces
- #UTCONCRETE - for urban surfaces
- Default
- Water
- SurfRoadDirt
- SurfRoadConcrete
- SurfRoadTarmac
- SurfWood
- SurfMetal
- SurfRoofTin
- SurfRoofTiles
- SurfIntWood
- SurfIntConcrete
- SurfIntTiles
- SurfIntMetal
- SurfWater
- TEST_SurfNormal
- GdtStratisConcrete
- GdtStratisBeach
- GdtStratisDirt
- GdtStratisSeabedCluttered
- GdtStratisSeabed
- GdtStratisDryGrass
- GdtStratisGreenGrass
- GdtStratisRocky
- GdtStratisThistles
- GdtStratisForestPine
- GdtRubble
- GdtForestPine
- GdtConcrete
- GdtSoil
- GdtBeach
- GdtRock
- GdtDead
- GdtDirt
- GdtDesert
- GdtGrassGreen
- GdtGrassDry
- GdtGrassWild
- GdtWeed
- GdtWildField
- GdtThorn
- GdtStony
- GdtStonyThistle
- GdtMud
- GdtMarsh
- GdtSeabed
- concrete
- concrete_out
- concrete_inside
- dirtrunway
- road
- floor
- floor_inside
- carpet_inside
- carpet
- mud
- concrete_hall
- stones
- cardboard
- lino
- steel
- trash
- parquet
- sand
- metalPlate
- woodenFloor
- planks
- planks_inside
- grid
- rubble
- BuildingRubble
- tiling
- wavyMetal
- GdtVRsurface01
- surf_metal
- surf_roadconcrete
- surf_roaddirt
- surf_roadtarmac
- surf_rooftiles
- surf_rooftin
- surf_wood
- surfint_concrete
- surfint_metal
- surfint_tiles
- surfint_wood
- road_exp
- sand_exp
- SurfRoadDirt_exp
- SurfRoadConcrete_exp
- SurfRoadTarmac_exp
- SurfTrailDirt_exp
- concrete_exp
- concrete_in_exp
- concrete_hall_exp
- floor_exp
- floor_in_exp
- stones_exp
- planks_in_exp
- planks_exp
- softwood_in_exp
- steel_exp
- metalPlate_exp
- metalPlatePressed_exp
- metalPlate_in_exp
- grid_exp
- wavyMetal_exp
- carpet_exp
- carpet_in_exp
- mat_in_exp
- mud_exp
- straw_exp
- cardboard_exp
- lino_in_exp
- lino_exp
- roof_tiles_exp
- trash_exp
- rubble_exp
- BuildingRubble_exp
- GdtForestMalden
- GdtGrassShort
- GdtGrassTall
- GdtGrassLong
- GdtVolcanoBeach
- GdtSeabedExp
- GdtRedDirt
- GdtAsphalt
- GdtField
- GdtForest
- GdtVolcano
- GdtCliff
- SurfRoadDirt_Enoch
- SurfRoadTarmac1_Enoch
- SurfRoadTarmac2_Enoch
- SurfRoadTarmac3_Enoch
- SurfTrailDirt_Enoch
- GdtKLDirt
- GdtKLGrass1
- GdtKLGrass2
- GdtKLForestCon
- GdtKLForestDec
- GdtKlSoil
- GdtKlTarmac
- GdtKlWeatheredTarmac
- GdtKLCobblestone
- GdtKlField
- GdtKlStubble
- Groups:
- Positions
Syntax
- Syntax:
- surfaceType position
- Parameters:
- position: Array - format Position2D or Position3D in which case Z will be ignored
- Return Value:
- String
Examples
- Example 1:
private _surface = surfaceType [4500, 4500];
- Example 2:
hint surfaceType position player;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Positions
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands