BIS fnc planeEjectionFX: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
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|gr1= Aircraft Functionality | |gr1= Aircraft Functionality | ||
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</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> | </pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> | ||
| <!-- [] call [[BIS_fnc_PlaneEjectionFX]]; --> | | <!-- [] call [[BIS_fnc_PlaneEjectionFX]]; --> | ||
|p1 | |p1= | ||
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|x1= <code></code> | |x1= <code></code> | ||
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}} | }} |
Revision as of 22:19, 17 January 2021
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This function is designed as part of set of functions to implement semi-authenthic ejection system on fixed wing aircrfat that have such functionality enabled/configured. - Function created to add FX (sound/particles) for ejection feature. Exucution: - Call from within the main ejection fnc (on demand). Example: [_plane, _ejectionSeat] spawn BIS_fnc_planeEjectionFX; Requirments: - Compatible ejector seat must have a hide animation for rocket motor flash and position for FX to be attached. (TO DO PARAMETARIZE) Inehector seats model.cfg class Animations { class Rocket_Flash_hide { type = "hide"; source = "user"; selection = "rocket_flash"; sourceAddress = "mirror"; minValue = -1.5; maxValue = 0; hideValue = 0.99; }; }; Parameter(s): _this select 0: mode (Scalar) 0: plane/object 1: ejector seat/object Returns: nothing Result: Set of particle FX and sound FX will be aplied to ejection feature. */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Aircraft Functionality
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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