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Description
- Description:
 
/*
	Author: Bravo Zero One development
	- John_Spartan
	Description:
	- This function is designed as part of set of functions to implement semi-authenthic ejection system on fixed wing aircrfat that have such functionality enabled/configured.
	- Function created to add FX (sound/particles) for ejection feature.
	Exucution:
	- Call from within the main ejection fnc (on demand).
		Example:
		[_plane, _ejectionSeat] spawn BIS_fnc_planeEjectionFX;
	Requirments:
	- Compatible ejector seat must have a hide animation for rocket motor flash and position for FX to be attached. (TO DO PARAMETARIZE)
		Inehector seats model.cfg
		class Animations
		{
			class Rocket_Flash_hide
			{
				type = "hide";
				source = "user";
				selection = "rocket_flash";
				sourceAddress = "mirror";
				minValue = -1.5;
				maxValue = 0;
				hideValue = 0.99;
			};
		};
	Parameter(s):
		_this select 0: mode (Scalar)
		0: plane/object
		1: ejector seat/object
	Returns: nothing
	Result: Set of particle FX and sound FX will be aplied to ejection feature.
*/
 
- Execution:
 
- spawn
 - Groups:
 
- Aircraft Functionality
 
Syntax
- Syntax:
 
- [plane, ejectionSeat] spawn BIS_fnc_planeEjectionFX
 - Parameters:
 
- plane: Object - vehicle with ejection system (plane part) set up in its config
 
- ejectionSeat: Object - vehicle with ejection system (seat part) set up in its config
 - Return Value:
 
- Nothing
 
Examples
- Example 1:
 
Additional Information
- See also:
 
- BIS_fnc_planeEjection BIS_fnc_planeAiEject BIS_fnc_ejectionSeatRelease
 
Notes
- 
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