BIS fnc cargoTurretIndex: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.00 | |1.00 | ||
|gr1 = Object Manipulation | |gr1 = Object Manipulation | ||
| Return cargo index of a person turret and the other way around. | | Return cargo index of a person turret and the other way around. | ||
| [vehicle, personOrTurretPath] call [[BIS_fnc_cargoTurretIndex]] | | [vehicle, personOrTurretPath] call [[BIS_fnc_cargoTurretIndex]] | ||
|p1= vehicle: [[Object]] - the vehicle to check | |p1= vehicle: [[Object]] - the vehicle to check | ||
|p2= personOrTurretPath: [[Object#Person|Person]] or [[Array]] of [[Number]]s - unit to find or turret path | |p2= personOrTurretPath: [[Object#Person|Person]] or [[Array]] of [[Number]]s - unit to find or turret path | ||
| [[Array]] (turret path) or [[Number]] (cargo index) | | [[Array]] (turret path) or [[Number]] (cargo index) | ||
|x1= <code>[[private]] _vehicle = [[vehicle]] [[player]]; | |x1= <code>[[private]] _vehicle = [[vehicle]] [[player]]; | ||
[[private]] _turretCargoIndex = [_vehicle, [0, 1]] [[call]] [[BIS_fnc_cargoTurretIndex]]; | [[private]] _turretCargoIndex = [_vehicle, [0, 1]] [[call]] [[BIS_fnc_cargoTurretIndex]]; | ||
[[private]] _playerTurretPath = [_vehicle, [[player]]] [[call]] [[BIS_fnc_cargoTurretIndex]];</code> | [[private]] _playerTurretPath = [_vehicle, [[player]]] [[call]] [[BIS_fnc_cargoTurretIndex]];</code> | ||
| [[turretUnit]] [[moveInTurret]] [[allTurrets]] | | [[turretUnit]] [[moveInTurret]] [[allTurrets]] | ||
}} | }} | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> |
Revision as of 22:35, 17 January 2021
Description
- Description:
- Return cargo index of a person turret and the other way around.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [vehicle, personOrTurretPath] call BIS_fnc_cargoTurretIndex
- Parameters:
- vehicle: Object - the vehicle to check
- personOrTurretPath: Person or Array of Numbers - unit to find or turret path
- Return Value:
- Array (turret path) or Number (cargo index)
Examples
- Example 1:
private _vehicle = vehicle player; private _turretCargoIndex = [_vehicle, [0, 1]] call BIS_fnc_cargoTurretIndex; private _playerTurretPath = [_vehicle, player] call BIS_fnc_cargoTurretIndex;
Additional Information
- See also:
- turretUnit moveInTurret allTurrets
Notes
-
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