BIS fnc exportCfgVehiclesAssetDB: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.00 | |1.00 | ||
|gr1 = Diagnostic | |gr1 = Diagnostic | ||
| Copies [[:Category:CfgVehicles|CfgVehicles]] information to clipboard in wiki format. | | Copies [[:Category:CfgVehicles|CfgVehicles]] information to clipboard in wiki format. | ||
| [side, category] call [[BIS_fnc_exportCfgVehiclesAssetDB]] | | [side, category] call [[BIS_fnc_exportCfgVehiclesAssetDB]] | ||
|p1= side: [[Array]] or [[Number]] - (default: {{Inline code|[4,5,6,7,8,9]}}) can be: | |p1= side: [[Array]] or [[Number]] - (default: {{Inline code|[4,5,6,7,8,9]}}) can be: | ||
Line 27: | Line 27: | ||
{{!}}} | {{!}}} | ||
see [[side]]. | see [[side]]. | ||
|p2= category: [[Number]] - (Optional, default 0 if ''side'' is a number, always reverts to 1 if ''side'' an array) only used when ''side'' is set to '''3'''.<br> | |p2= category: [[Number]] - (Optional, default 0 if ''side'' is a number, always reverts to 1 if ''side'' an array) only used when ''side'' is set to '''3'''.<br> | ||
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* 5: VR | * 5: VR | ||
* 6: animals | * 6: animals | ||
{{!}}} | {{!}}} | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[0] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles EAST]]}} | |x1= <code>[0] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles EAST]]}} | ||
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[3,6] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles Animals]]}} | [3,6] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles Animals]]}} | ||
[] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles Other]]:}} | [] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles Other]]:}} | ||
{{cc|Unknown, Enemy, Friendly, Modules, Empty, Ambient Life}}</code> | {{cc|Unknown, Enemy, Friendly, Modules, Empty, Ambient Life}}</code> | ||
|exec= spawn |Execution= | |exec= spawn |Execution= | ||
| [[side]], [[CfgVehicles_Config_Reference#side|CfgVehicles config side value]], [[BIS_fnc_exportCfgGroups]], [[BIS_fnc_exportCfgHints]], [[BIS_fnc_exportCfgMagazines]], [[BIS_fnc_exportCfgPatches]], [[BIS_fnc_exportCfgVehicles]], [[BIS_fnc_exportCfgWeapons]] | | [[side]], [[CfgVehicles_Config_Reference#side|CfgVehicles config side value]], [[BIS_fnc_exportCfgGroups]], [[BIS_fnc_exportCfgHints]], [[BIS_fnc_exportCfgMagazines]], [[BIS_fnc_exportCfgPatches]], [[BIS_fnc_exportCfgVehicles]], [[BIS_fnc_exportCfgWeapons]] | ||
}} | }} | ||
Revision as of 23:03, 17 January 2021
Description
- Description:
- Copies CfgVehicles information to clipboard in wiki format.
- Execution:
- spawn
- Groups:
- Diagnostic
Syntax
- Syntax:
- [side, category] call BIS_fnc_exportCfgVehiclesAssetDB
- Parameters:
- side: Array or Number - (default:
[4,5,6,7,8,9]
) can be:- 0: OPFOR / CSAT
- 1: BLUFOR / NATO
- 2: Independent / Guerrilla
- 3: Civilian
- 4: Unknown
- 5: Enemy
- 6: Friendly
- 7: Logic
- 8: Empty
- 9: AmbientLife
- category: Number - (Optional, default 0 if side is a number, always reverts to 1 if side an array) only used when side is set to 3.
Can be one of the following:- 0: civilian units
- 1: structures
- 2: ruins and wrecks
- 3: equipment
- 4: objects
- 5: VR
- 6: animals
- Return Value:
- Nothing
Examples
- Example 1:
[0] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles EAST [1] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles WEST [2] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles GUER [3,0] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles CIV [3,1] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Structures [3,2] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Ruins & Wrecks [3,3] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Equipment [3,4] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles EMPTY [3,5] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles VR Objects [3,6] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Animals [] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Other: // Unknown, Enemy, Friendly, Modules, Empty, Ambient Life
Additional Information
- See also:
- sideCfgVehicles config side valueBIS_fnc_exportCfgGroupsBIS_fnc_exportCfgHintsBIS_fnc_exportCfgMagazinesBIS_fnc_exportCfgPatchesBIS_fnc_exportCfgVehiclesBIS_fnc_exportCfgWeapons
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note