BIS fnc shakeMapEH: Difference between revisions
| m (Text replacement - "\[\[Category:Function Group: [a-zA-Z0-9_: ]+(\|\{\{[a-zA-Z0-9_: ]+\}\})?\]\]" to "  ") | Lou Montana (talk | contribs)  m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) | ||
| Line 1: | Line 1: | ||
| {{Function | {{Function | ||
| | arma3  | | arma3 | ||
| |1.78 | |1.78 | ||
| |gr1 = Map and Markers  | |gr1 = Map and Markers | ||
| |gr2 = Event  Handlers  | |gr2 = Event  Handlers | ||
| <!---|arg= local |Multiplayer Arguments=---> | <!---|arg= local |Multiplayer Arguments=---> | ||
| Line 31: | Line 31: | ||
| 		private _shakeEventCode = format ["[%1, %2, %3, %4] call BIS_fnc_drawMapShake", _shakeDuration, _shakeMagnitude, _shakeCenter, time]; | 		private _shakeEventCode = format ["[%1, %2, %3, %4] call BIS_fnc_drawMapShake", _shakeDuration, _shakeMagnitude, _shakeCenter, time]; | ||
| 		BIS_shakeEventHandler = _map ctrladdeventhandler ["draw",_shakeEventCode]; | 		BIS_shakeEventHandler = _map ctrladdeventhandler ["draw",_shakeEventCode]; | ||
| */</pre>{{placeholder}}<!-- Remove this after fill-in -->  | */</pre>{{placeholder}}<!-- Remove this after fill-in --> | ||
| |[] call [[BIS_fnc_shakeMapEH]] | |[] call [[BIS_fnc_shakeMapEH]] | ||
| |p1= parameter: Datatype - (Optional, default defValue) description  | |p1= parameter: Datatype - (Optional, default defValue) description | ||
| |Datatype - description | |Datatype - description | ||
| |x1= <code></code> | |x1= <code></code> | ||
| |exec= call |Execution= | |exec= call |Execution= | ||
| |  | | | ||
| }} | }} | ||
Revision as of 23:47, 17 January 2021
Description
- Description:
- /* Author: Riccardo Argiolas Description: Event handler function for the shakeMap.sqf function Parameters: Select 0 - NUMBER: duration of shake effect. Select 1 - NUMBER: magnitude of the shaking force. Select 2 - ARRAY: position of the camera center around which the shake effect occurs. Select 3 - NUMBER: starting shake time (i.e. time elapsed since mission started till the start of the shake animation). Returns: None Examples: private _shakeEventCode = format ["[%1, %2, %3, %4] call BIS_fnc_drawMapShake", _shakeDuration, _shakeMagnitude, _shakeCenter, time]; BIS_shakeEventHandler = _map ctrladdeventhandler ["draw",_shakeEventCode]; */Template:placeholder
- Execution:
- call
- Groups:
- Map and MarkersEvent Handlers
Syntax
- Syntax:
- [] call BIS_fnc_shakeMapEH
- Parameters:
- parameter: Datatype - (Optional, default defValue) description
- Return Value:
- Datatype - description
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
- 
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