reloadEnabled: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN -->  <!-- Note Section END --> </dl> " to "") | Lou Montana (talk | contribs)  m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) | ||
| Line 1: | Line 1: | ||
| {{Command | {{Command | ||
| | arma1  | | arma1 | ||
| |1.00 | |1.00 | ||
| |gr1= Weapons  | |gr1= Weapons | ||
| | Check whether magazine is reloaded whenever emptied.  | | Check whether magazine is reloaded whenever emptied. | ||
| | [[reloadEnabled]] unitName  | | [[reloadEnabled]] unitName | ||
| |p1= unitName: [[Object]]  | |p1= unitName: [[Object]] | ||
| | [[Boolean]]  | | [[Boolean]] | ||
| |x1= <code>[[private]] _canReload = [[reloadEnabled]] _unit1;</code>  | |x1= <code>[[private]] _canReload = [[reloadEnabled]] _unit1;</code> | ||
| | [[enableReload]], [[reload]], [[needReload]]  | | [[enableReload]], [[reload]], [[needReload]] | ||
| }} | }} | ||
Revision as of 01:25, 18 January 2021
Description
- Description:
- Check whether magazine is reloaded whenever emptied.
- Groups:
- Weapons
Syntax
- Syntax:
- reloadEnabled unitName
- Parameters:
- unitName: Object
- Return Value:
- Boolean
Examples
- Example 1:
- private _canReload = reloadEnabled _unit1;
Additional Information
- See also:
- enableReloadreloadneedReload
Notes
- 
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 Only post proven facts here! Add Note
 
	