addItem: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
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| [[removeItem]], [[assignItem]], [[unassignItem]], [[assignedItems]], [[linkItem]], [[unlinkItem]], [[removeAllAssignedItems]] [[addItemToUniform]], [[addItemToVest]], [[addItemToBackpack]]
| [[removeItem]], [[assignItem]], [[unassignItem]], [[assignedItems]], [[linkItem]], [[unlinkItem]], [[removeAllAssignedItems]] [[addItemToUniform]], [[addItemToVest]], [[addItemToBackpack]]


| |MPBEHAVIOUR=
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Revision as of 10:28, 18 January 2021

Hover & click on the images for description

Description

Description:
Creates new item and tries to add it into inventory. Inventory must have enough space to accomodate new item or command will fail.The item can also be a weapon or a magazine.
Groups:
Unit Inventory

Syntax

Syntax:
unit addItem item
Parameters:
unit: Object
item: String
Return Value:
Nothing

Examples

Example 1:
bluforUnit addItem "NVGoggles"; bluforUnit assignItem "NVGoggles"; opforUnit addItem "NVGoggles_OPFOR"; opforUnit assignItem "NVGoggles_OPFOR"; independentUnit addItem "NVGoggles_INDEP"; independentUnit assignItem "NVGoggles_INDEP";

Additional Information

See also:
removeItemassignItemunassignItemassignedItemslinkItemunlinkItemremoveAllAssignedItems addItemToUniformaddItemToVestaddItemToBackpack

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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