getFSMVariable: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
m (Text replacement - "<h3 style='display:none'>Notes</h3> <dl class='command_description'> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> <h3 style='display:none'>Bottom Section</h3>" to "")
Line 38: Line 38:
}}
}}


<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->


<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>


{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 10:33, 18 January 2021

Hover & click on the images for description

Description

Description:
Return the value of variable in the variable space of given FSM. The FSM handle is the number returned by the execFSM command.
Groups:
Variables

Syntax

Syntax:
FSMhandle getFSMVariable name
Parameters:
FSMhandle: Number
name: String - name of the variable
Return Value:
Anything

Alternative Syntax

Syntax:
FSMhandle getFSMVariable [name, defaultValue] Template:Since
Parameters:
[name, defaultValue]: Array -
FSMhandle: Number
name: String - name of the variable
defaultValue: Anything - value to return if variable is nil
Return Value:
Anything

Examples

Example 1:
_handle getFSMVariable "_foo";
Example 2:
_handle getFSMVariable ["_foo", 123];

Additional Information

See also:
FSMcommandFSMcompletedFSMdoFSM execFSMsetFSMVariable

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note