save3DENInventory: Difference between revisions

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{{Command
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|arg=  |Multiplayer Arguments=  
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|gr1= Eden Editor |GROUP1=
|gr1= Eden Editor


| Saves the current state of entities' inventory to the current mission's [[Mission.sqm]]. |DESCRIPTION=
| Saves the current state of entities' inventory to the current mission's [[Mission.sqm]].
| [[save3DENInventory]] entities |SYNTAX=
| [[save3DENInventory]] entities
|p1= entities: [[Array]] of types [[Eden Entity]] or [[Eden ID]] |PARAMETER1=
|p1= entities: [[Array]] of types [[Eden Entity]] or [[Eden ID]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]
|x1= <code>[[save3DENInventory]] [_soldier1,_solider2];</code> |EXAMPLE1=
|x1= <code>[[save3DENInventory]] [_soldier1,_solider2];</code>
|  
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[[get3DENMouseOver]]
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[[set3DENLinesVisible]]
[[set3DENLinesVisible]]
[[set3DENObjectType]]
[[set3DENObjectType]]
|SEEALSO=
 
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Revision as of 11:02, 18 January 2021

Hover & click on the images for description

Description

Description:
Saves the current state of entities' inventory to the current mission's Mission.sqm.
Groups:
Eden Editor

Syntax

Syntax:
save3DENInventory entities
Parameters:
entities: Array of types Eden Entity or Eden ID
Return Value:
Nothing

Examples

Example 1:
save3DENInventory [_soldier1,_solider2];

Additional Information

See also:
get3DENMouseOver add3DENConnection add3DENEventHandler collect3DENHistory create3DENComposition create3DENEntity current3DENOperation delete3DENEntities do3DENAction get3DENActionState get3DENAttribute get3DENCamera get3DENConnections get3DENEntityID get3DENGrid get3DENIconsVisible get3DENLinesVisible get3DENSelected is3DEN is3DENMultiplayer move3DENCamera remove3DENConnection remove3DENEventHandler removeAll3DENEventHandlers set3DENAttributes set3DENGrid set3DENIconsVisible set3DENLinesVisible set3DENObjectType

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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