BIS fnc reviveEhDammaged: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...) |
Lou Montana (talk | contribs) m (Text replacement - "(\| )+\}\}" to "}}") |
||
Line 29: | Line 29: | ||
|x1= <code></code> | |x1= <code></code> | ||
|exec= call | |exec= call}} | ||
}} | |||
[[Category:Functions|{{uc:reviveEhDammaged}}]] | [[Category:Functions|{{uc:reviveEhDammaged}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:reviveEhDammaged}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:reviveEhDammaged}}]] |
Revision as of 15:03, 18 January 2021
Description
- Description:
/* unit: Object - Object the event handler is assigned to hitSelection: String - Name of the selection where the unit was damaged damage: Number - Resulting level of damage hitPartIndex: Number - hit index of the hit selection hitPoint: String - hit point Cfg name shooter: Object - shooter reference (to get instigator use getShotParents on projectile) projectile: Object - the projectile that caused damage */
Template:placeholder- Execution:
- call
- Groups:
- Revive
Syntax
- Syntax:
- [] call BIS_fnc_reviveEhDammaged
- Parameters:
- parameter: Datatype - (Optional, default defValue) description
- Return Value:
- Datatype - description
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note