setBleedingRemaining: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>_unit [[setBleedingRemaining]] 60; | |x1= <code>_unit [[setBleedingRemaining]] 60; | ||
</code> | </code> | ||
|x2= <code>[[player]] [[setDamage]] 0.25; | |x2= <code>[[player]] [[setDamage]] 0.25; | ||
[[player]] [[setBleedingRemaining]] 120; | [[player]] [[setBleedingRemaining]] 120; | ||
</code> | </code> | ||
| [[getBleedingRemaining]], [[isBurning]], [[isBleeding]] | | [[getBleedingRemaining]], [[isBurning]], [[isBleeding]] |
Revision as of 17:56, 18 January 2021
Description
- Description:
- Sets for how many seconds injured unit leaves blood trail. The unit damage must be >= 0.1 for this command to have an effect, otherwise, the getBleedingRemaining will return 0 and no blood trail is left behind.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
_unit setBleedingRemaining 60;
- Example 2:
player setDamage 0.25; player setBleedingRemaining 120;
Additional Information
- See also:
- getBleedingRemainingisBurningisBleeding
Notes
-
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