setDirection: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
Lou Montana (talk | contribs) m (Text replacement - " {2,}\}\}" to " }}") |
||
Line 25: | Line 25: | ||
| [[createLocation]], [[setText]], [[direction]] | | [[createLocation]], [[setText]], [[direction]] | ||
}} | }} | ||
Revision as of 00:38, 19 January 2021
Description
- Description:
- Set's the orientation of a location. It's area and map icon (if it is type uses an icon) will be rotated to this orientation.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- location setDirection direction
- Parameters:
- location: Location
- direction: Number
- Return Value:
- Nothing
Examples
- Example 1:
location1 = createLocation ["VegetationPalm", getPos player, 200, 200]; location1 setText "Benargee's Palm Tree"; location1 setDirection 45;
Additional Information
- See also:
- createLocationsetTextdirection
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note