BIS fnc diagBulletCam: Difference between revisions

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m (Text replacement - "{{Function " to "{{RV|type=function ")
m (Text replacement - "\{\{ *codecomment *\| *\/\/ *([^ ]+) *\}\} " to "{{cc|$1}}")
Line 17: Line 17:
|x1= <code>[[player]] [[call]] [[BIS_fnc_diagBulletCam]];</code>
|x1= <code>[[player]] [[call]] [[BIS_fnc_diagBulletCam]];</code>


|x2= <code>{{codecomment|// bullet camera will be removed after 10s}}
|x2= <code>{{cc| bullet camera will be removed after 10s}}_unit = [[player]];
_unit = [[player]];
_unit [[call]] [[BIS_fnc_diagBulletCam]];
_unit [[call]] [[BIS_fnc_diagBulletCam]];
_ehIndex = _unit [[getVariable]] "bis_fnc_diagBulletCam_fired";
_ehIndex = _unit [[getVariable]] "bis_fnc_diagBulletCam_fired";

Revision as of 16:32, 29 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Diagnostic

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object - the shooting unit. Can be a vehicle.
Return Value:
Return value needed

Examples

Example 1:
player call BIS_fnc_diagBulletCam;
Example 2:
// bullet camera will be removed after 10s_unit = player; _unit call BIS_fnc_diagBulletCam; _ehIndex = _unit getVariable "bis_fnc_diagBulletCam_fired"; sleep 10; _unit removeEventHandler ["fired", _ehIndex];

Additional Information

See also:
See also needed

Notes

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