BIS fnc endMission: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "{{Function " to "{{RV|type=function ") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *(Effects?|Arguments?) *=" to "") |
||
Line 5: | Line 5: | ||
|0.50 | |0.50 | ||
|eff= local | |eff= local | ||
|gr1 = Missions | |gr1 = Missions |
Revision as of 16:56, 29 January 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Missions
Syntax
- Syntax:
- Syntax needed
- Parameters:
- endName (Optional, default "end1"):
- String - end type, as used in endMission command
- Array - in format [endName, ID], will be composed to "endName_ID" string
- isVictory: Boolean - (Optional, default true) true to successful end, false for failed end
- fadeType: Boolean or Number - (Optional, default true) true for signature closing shot. When number, simple fade to black of given duration is used.
- playMusic: Boolean - (Optional, default true) false to disable automatic music during closing shot.
- completeTasks (Optional, default false): Boolean - true to cancel all pending tasks.
- Return Value:
- Return value needed
Examples
- Example 1:
"end1" call BIS_fnc_endMission;
- Example 2:
["epicFail", false, 2] call BIS_fnc_endMission;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 21, 2016 - 11:12 (UTC)
- R3vo
-
To end a multiplayer mission one can use
["end1",true] remoteExecCall ['BIS_fnc_endMission',0];
or BIS_fnc_endMissionServer.