vectorDistanceSqr: Difference between revisions
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m (Text replacement - "({{arma3}} 1.22)" to "{{GVI|arma3|1.22}}") |
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<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt> | <dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
{{GVI|arma3|1.22}}Algorithm: | |||
<code>Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; | <code>Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; | ||
Result = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2;</code> | Result = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2;</code> | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 16:18, 31 January 2021
Description
- Description:
- Description needed
- Groups:
- Math - Vectors
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vector1: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
- vector2: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
- Return Value:
- Return value needed
Examples
- Example 1:
_distSqr = getPos player vectorDistanceSqr [0,0,2];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
1.22Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2;