BIS fnc unitPlayFiring: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[BIS[ _]fnc[ _]U([^A-Z])" to "[[BIS_fnc_u$1") |
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
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| [[BIS_fnc_unitCaptureFiring]], [[BIS_fnc_unitCaptureSimple]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitCapture]], [[BIS_fnc_unitPlay]] | | [[BIS_fnc_unitCaptureFiring]], [[BIS_fnc_unitCaptureSimple]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitCapture]], [[BIS_fnc_unitPlay]] | ||
}} | }} | ||
Revision as of 23:09, 31 January 2021
Description
- Description:
- Description needed
- Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object - Unit to play weapon fire data on
- data: Array - Firing data to use BIS_fnc_unitCaptureFiring
- stateIgnore: Boolean - (Optional, default false) Whether to ignore if the Unit is dead and/or cannot move
- Return Value:
- Return value needed
Examples
- Example 1:
_capturedFireData = [[2.135,"GAU8","<NULL-object>"]]; [ BIS_Vehicle, _capturedData, true ] spawn BIS_fnc_unitPlayFiring;
Additional Information
- See also:
- See also needed
Notes
-
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