local: Difference between revisions

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'''local''' unitName
'''local''' unitName
'''Comments:'''
In multiplayer, a game logic will always be '''local''' to the host computer.
This works on both dedicated and player-hosted servers.

Revision as of 13:24, 16 April 2006

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local obj


Operand types:

obj: Object

Type of returned value:

Boolean

Description:

MP: Check if given unit is local on the computer.

This can be used when some activation fields or scripts need to be performed only on one computer.

In SP all objects are local.

Note: All static objects are local everywhere.


Example:

local unitName


Comments:

In multiplayer, a game logic will always be local to the host computer.

This works on both dedicated and player-hosted servers.