a && b: Difference between revisions
| m (Fixed link) | m (added description) | ||
| Line 7: | Line 7: | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |  | | Returns whether to values both are <tt>true</tt>. | ||
| This is exactly the same as a [[and]] b |= Description | This is exactly the same as a [[and]] b |= Description | ||
| Line 21: | Line 21: | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |x1=  | |x1= Checks whether the player '''and''' his leader are alive.  | ||
|  [[if]] ([[alive]] [[player]] && [[alive]] [[leader]] [[player]]) [[then]]   | |||
|  { | |||
|      [[hint]] "Both the player and his leader are alive"; | |||
|  } |= | |||
| | [[and]] |= See also | | [[and]] |= See also | ||
Revision as of 09:33, 12 December 2006
Description
- Description:
- Returns whether to values both are true. This is exactly the same as a and b
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
- Checks whether the player and his leader are alive. if (alive player && alive leader player) then { hint "Both the player and his leader are alive"; }
Additional Information
- See also:
- and
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	