addMPEventHandler: Difference between revisions
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Since Arma 3 v.1.63.137807 the EH handle is also stored in <tt>_thisEventHandler</tt> variable and is available during EH code execution.<br><br> | Since Arma 3 v.1.63.137807 the EH handle is also stored in <tt>_thisEventHandler</tt> variable and is available during EH code execution.<br><br> | ||
{{Informative | For more information, see [[Arma_3:_Event_Handlers#Multiplayer_Event_Handlers|Event Handlers/addMPEventHandler]].}} | {{Feature | Informative | For more information, see [[Arma_3:_Event_Handlers#Multiplayer_Event_Handlers|Event Handlers/addMPEventHandler]].}} | ||
| object [[addMPEventHandler]] [type, expression] | | object [[addMPEventHandler]] [type, expression] |
Revision as of 00:00, 7 February 2021
Description
- Description:
- Description needed
- Groups:
- MultiplayerEvent Handlers
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object - object to monitor
- type: String - event handler name
- expression: String or Code - expression to execute
- Return Value:
- Return value needed
Examples
- Example 1:
_index = player addMPEventHandler ["MPKilled", { _this execVM "playerKilled.sqf"; }];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 8, 2015 - 12:24 (UTC)
- Killzone Kid
- MP EHs are added on every PC and execute on every PC, apart from MPRespawn, that only executes at the locality where unit respawns.