displaySetEventHandler: Difference between revisions

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If applicable, see [[DIK_KeyCodes]] for a list of key code constants, which are relevant to key related user interface events like: [[User_Interface_Event_Handlers#onKeyDown|KeyDown]] & [[User_Interface_Event_Handlers#onKeyUp|KeyUp]].
If applicable, see [[DIK_KeyCodes]] for a list of key code constants, which are relevant to key related user interface events like: [[User_Interface_Event_Handlers#onKeyDown|KeyDown]] & [[User_Interface_Event_Handlers#onKeyUp|KeyUp]].
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{{Important|When using the event names listed [[User Interface Event Handlers|here]] with the [[ctrlAddEventHandler]], [[ctrlSetEventHandler]], [[displayAddEventHandler]] or [[displaySetEventHandler]] commands, the prefix "on" in the event name must be removed (e.g. ''''ButtonDown'''' instead of ''''onButtonDown'''').}}
{{Feature|important|When using the event names listed [[User Interface Event Handlers|here]] with the [[ctrlAddEventHandler]], [[ctrlSetEventHandler]], [[displayAddEventHandler]] or [[displaySetEventHandler]] commands, the prefix "on" in the event name must be removed (e.g. ''''ButtonDown'''' instead of ''''onButtonDown'''').}}


| display '''displaySetEventHandler''' [handlerName, function]
| display '''displaySetEventHandler''' [handlerName, function]

Revision as of 02:11, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
GUI Control - Event HandlersEvent Handlers

Syntax

Syntax:
Syntax needed
Parameters:
display: Display
[handlerName, function]: Array
handlerName: String
function: String. {Code}
Return Value:
Return value needed

Examples

Example 1:
_control displaySetEventHandler ["KeyDown", ""] 
Example 2:
init.sqf

keyspressed = compile preprocessFile "keyspressed.sqf"; _display = findDisplay 46; _display displaySetEventHandler ["KeyDown","_this call keyspressed"];

keyspressed.sqf
private['_handled'];
_handled = false;
switch (_this select 1) do
{
	//F key
	case 33: 
	{
		// code here
		_handled = true;
	};
};
_handled;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Posted on Nov 25, 2009
kju
Always use displayAddEventHandler instead, as DSetEH overwrites other (peoples') DEH.