BIS fnc halo: Difference between revisions

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m (Text replacement - "\{\{codecomment *\| *\/\/ ([a-zA-Z _.:-]+) *\}\}" to "{{cc|$1}}")
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{{RV|type=function
{{RV|type=function


| arma2
|game1= arma2


|1.00
|version1= 1.00


|gr1 = Systems
|gr1= Systems


| Makes a High Altitude Low Opening (HALO) parachute jump.
|descr= Makes a High Altitude Low Opening (HALO) parachute jump.
{{Feature|arma3|HALO feature is already implemented in Arma 3. Using this function will result in incorrect behaviour and animation.}}
{{Feature|arma3|HALO feature is already implemented in Arma 3. Using this function will result in incorrect behaviour and animation.}}


| [unit, altitude] call [[BIS_fnc_halo]]
|s1= [unit, altitude] call [[BIS_fnc_halo]]


|p1= unit: [[Object]] - the HALO performing unit
|p1= unit: [[Object]] - the HALO performing unit
Line 16: Line 16:
|p2= altitude: [[Number]] - (Optional, default 0) altitude added to the unit before HALO
|p2= altitude: [[Number]] - (Optional, default 0) altitude added to the unit before HALO


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code><nowiki>[</nowiki>[[player]]] [[call]] [[BIS_fnc_halo]]; {{cc|Instantly parachutes the player object}}</code>
|x1= <code>[<nowiki/>[[player]]] [[call]] [[BIS_fnc_halo]]; {{cc|Instantly parachutes the player object}}</code>


|x2= <code><nowiki>[</nowiki>player, 100] call BIS_fnc_halo; {{codecomment|// Increases the altitude of player by 100 before HALO}}</code>
|x2= <code>[<nowiki/>player, 100] call BIS_fnc_halo; {{cc|Increases the altitude of player by 100 before HALO}}</code>
}}
}}



Revision as of 16:56, 7 February 2021

Hover & click on the images for description

Description

Description:
Makes a High Altitude Low Opening (HALO) parachute jump.
Arma 3
HALO feature is already implemented in Arma 3. Using this function will result in incorrect behaviour and animation.
Execution:
call
Groups:
Systems

Syntax

Syntax:
[unit, altitude] call BIS_fnc_halo
Parameters:
unit: Object - the HALO performing unit
altitude: Number - (Optional, default 0) altitude added to the unit before HALO
Return Value:
Nothing

Examples

Example 1:
[player] call BIS_fnc_halo; // Instantly parachutes the player object
Example 2:
[player, 100] call BIS_fnc_halo; // Increases the altitude of player by 100 before HALO

Additional Information

See also:
See also needed

Notes

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