addWeaponGlobal: Difference between revisions
| m (Text replacement - "  {{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}} " to "") | Lou Montana (talk | contribs)  m (Text replacement - "\| *((\[\[.*\]\],? ?)+) * \}\}" to "|seealso= $1 }}") | ||
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| } [[forEach]] [[vehicles]];</code> | } [[forEach]] [[vehicles]];</code> | ||
| | [[removeWeaponGlobal]], [[addWeapon]], [[addMagazine]], [[addMagazineGlobal]] | |seealso= [[removeWeaponGlobal]], [[addWeapon]], [[addMagazine]], [[addMagazineGlobal]] | ||
| }} | }} | ||
| <!-- CONTINUE Notes --> | <!-- CONTINUE Notes --> | ||
Revision as of 23:20, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- Broken CommandsVehicle InventoryUnit Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object : Object - Unit or vehicle to add the weapon to
- weapon: String - Weapon class name
- Return Value:
- Return value needed
Examples
- Example 1:
- { _x addMagazineGlobal "Laserbatteries"; _x addWeaponGlobal "Laserdesignator"; } forEach allUnits;
- Example 2:
- { if (typeOf _x == "O_Heli_Attack_02_black_F") then { _x addMagazineGlobal "38Rnd_80mm_rockets"; _x addWeaponGlobal "rockets_Skyfire"; }; } forEach vehicles;
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on July 7, 2015 - 18:42 (UTC)
- Killzone Kid
- If you do not remove weapon first, using this command from dedicated server will duplicate weapon.
