forceFlagTexture: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|")
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
Line 24: Line 24:
|x1= <code>[[player]] [[forceFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code>
|x1= <code>[[player]] [[forceFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code>


| [[setFlagTexture]], [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[getForcedFlagTexture]], [[Flag Textures]]
|seealso= [[setFlagTexture]], [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[getForcedFlagTexture]], [[Flag Textures]]
}}
}}



Revision as of 23:42, 16 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Flags

Syntax

Syntax:
Syntax needed
Parameters:
object: Object - vehicle, unit of flag pole
texture: String
Return Value:
Return value needed

Examples

Example 1:
player forceFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";

Additional Information

See also:
setFlagTextureflagflagOwnersetFlagOwnersetFlagSidesetObjectTexturesetObjectTextureGlobalflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhasegetForcedFlagTextureFlag Textures

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note