BIS fnc invSlots: Difference between revisions
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|x1= <code>[ [[player]] ] [[call]] [[BIS_fnc_invSlots]];//Returns [1,1,1,8,12,1,0,12] for "B_T_Recon_TL_F" class. Means: 1 x WeaponSlotPrimary, 1 x WeaponSlotHangun, ... , 12 x WeaponSlotInventory</code> | |x1= <code>[ [[player]] ] [[call]] [[BIS_fnc_invSlots]];//Returns [1,1,1,8,12,1,0,12] for "B_T_Recon_TL_F" class. Means: 1 x WeaponSlotPrimary, 1 x WeaponSlotHangun, ... , 12 x WeaponSlotInventory</code> | ||
| [[BIS_fnc_invRemove]], [[BIS_fnc_invCodeToArray]], [[BIS_fnc_invString]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invSlotType]], [[BIS_fnc_invAdd]] | |seealso= [[BIS_fnc_invRemove]], [[BIS_fnc_invCodeToArray]], [[BIS_fnc_invString]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invSlotType]], [[BIS_fnc_invAdd]] | ||
}} | }} | ||
Revision as of 00:27, 17 February 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object
- Return Value:
- Return value needed
Examples
- Example 1:
[ player ] call BIS_fnc_invSlots;//Returns [1,1,1,8,12,1,0,12] for "B_T_Recon_TL_F" class. Means: 1 x WeaponSlotPrimary, 1 x WeaponSlotHangun, ... , 12 x WeaponSlotInventory
Additional Information
- See also:
- BIS_fnc_invRemoveBIS_fnc_invCodeToArrayBIS_fnc_invStringBIS_fnc_invSlotsEmptyBIS_fnc_invSlotTypeBIS_fnc_invAdd
Notes
-
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