cutRsc: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|1.00 | |version1= 1.00 | ||
|game2= arma1 | |||
|version2= 1.00 | |||
|game3= arma2 | |||
|version3= 1.00 | |||
|game4= arma2oa | |||
|version4= 1.51 | |||
|game5= tkoh | |||
|version5= 1.00 | |||
|game6= arma3 | |||
|version6= 0.50 | |||
|eff= local | |eff= local | ||
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|gr1= GUI Control | |gr1= GUI Control | ||
| Display a resource defined in RscTitles of the mission's [[Description.ext]], the campaign's description.ext or the global config. | |descr= Display a resource defined in RscTitles of the mission's [[Description.ext]], the campaign's description.ext or the global config. | ||
{{Feature|arma3|For greater efficiency and ease of modability, it is recommended to use named layers available with alternative syntax since Arma 3 v1.57.134673.}} | {{Feature|arma3|For greater efficiency and ease of modability, it is recommended to use named layers available with alternative syntax since Arma 3 v1.57.134673.}} | ||
{{Feature|Important|To avoid conflicts with existing layers it is recommended to register a layer with '''BIS_fnc_rscLayer''' and to start the name with a TAG:<br> | |||
{{ic|("TAG_myLayer" [[call]] [[BIS_fnc_rscLayer]]) [[cutRsc]] ["myRsc","PLAIN"];}} | |||
{{ic|"TAG_myLayer" [[cutRsc]] ["myRsc","PLAIN"];}}}} | |||
| '''cutRsc''' [class, effect, speed, showInMap] | |s1= '''cutRsc''' [class, effect, speed, showInMap] | ||
|p1= [class, effect, speed, showInMap]: [[Array]] | |p1= [class, effect, speed, showInMap]: [[Array]] | ||
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|p5= showInMap (Optional, default [[true]]): [[Boolean]] - [[false]] to hide the text when the map is opened. | |p5= showInMap (Optional, default [[true]]): [[Boolean]] - [[false]] to hide the text when the map is opened. | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|s2= layer '''cutRsc''' [class, effect, speed, showInMap] | |s2= layer '''cutRsc''' [class, effect, speed, showInMap] | ||
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|p21= layer: [[Number]] or [[String]] | |p21= layer: [[Number]] or [[String]] | ||
* [[Number]] - layer number on which the effect is shown, where 0 is the back most. Layer number is rounded to the nearest integer and also cannot be negative. Layer 99.5 will be treated as layer 100 | * [[Number]] - layer number on which the effect is shown, where 0 is the back most. Layer number is rounded to the nearest integer and also cannot be negative. Layer 99.5 will be treated as layer 100 | ||
* [[String]] - layer name on which the effect is shown. Layer names are CaSe SeNsItIvE | * [[String]] - layer name on which the effect is shown. Layer names are '''CaSe SeNsItIvE'''. | ||
|p22= [class, effect, speed, showInMap]: [[Array]] | |p22= [class, effect, speed, showInMap]: [[Array]] |
Revision as of 09:00, 3 March 2021
Description
- Description:
- Display a resource defined in RscTitles of the mission's Description.ext, the campaign's description.ext or the global config.
- Groups:
- GUI Control
Syntax
- Syntax:
- cutRsc [class, effect, speed, showInMap]
- Parameters:
- [class, effect, speed, showInMap]: Array
- class: String - the class name of the resource. ("Default" will remove the current resource.)
- effect: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed (Optional, default -1): Number - Time in seconds to fade in resource.
- showInMap (Optional, default true): Boolean - false to hide the text when the map is opened.
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- layer cutRsc [class, effect, speed, showInMap]
- Parameters:
- layer: Number or String
- [class, effect, speed, showInMap]: Array
- class: String - the class name of the resource. ("Default" will remove the current resource.)
- effect: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed: Number - (Optional, default -1) Time in seconds to fade in resource.
- showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened.
- Return Value:
- Nothing
Examples
- Example 1:
cutRsc ["binocular", "PLAIN"]; cutRsc ["binocular", "PLAIN", 2]; cutRsc ["binocular", "PLAIN", 2, false];
- Example 2:
2 cutRsc ["binocular", "PLAIN", 2];
- Example 3:
_layer = "layer1" cutRsc ["binocular", "PLAIN", 2];
- Example 4:
// Create IGUI display // Such display can be closed with closeDisplay command or by overwriting the same cut layer with another output. // Note that "Unload" EH for some reason does not work with such display. "someLayer" cutRsc ["RscTitleDisplayEmpty", "PLAIN"]; private _display = uiNamespace getVariable "RscTitleDisplayEmpty";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 30 Jun, 2008
- Dr_Eyeball
-
Using cutRsc (instead of titleRsc) for a HUD has the benefits of:
- having the HUD automatically hide itself when you access the map and redisplay itself after closing the map.
- using the 'Direct communication' chat channel messages will not interfere with the HUD by hiding it.
- having the HUD automatically hide itself when you access the map and redisplay itself after closing the map.
- Posted on 17 Oct, 2013
- Killzone_Kid
-
Regarding removing current resource with cutRsc ["Default", "PLAIN"]. If it does't work and it gives you error message that "Default" is not found, add it by yourself to RscTitles in description.ext so it looks like this:
class RscTitles { class Default { idd = -1; fadein = 0; fadeout = 0; duration = 0; }; };
Alternatively, you can use cutText, yes cutText command to cancel your resources. As Karel Moricky explains: "All 'cut' commands are in the same layer, the same as all 'title' commands are in another one." So to remove cutRsc resource execute cutText on the same layer:
cutRsc ["myRsc", "PLAIN"]; // show cutText ["", "PLAIN"]; // remove
10 cutRsc ["myRsc", "PLAIN"]; // show 10 cutText ["", "PLAIN"]; // remove
Also if you use layers would be a good idea to register them with BIS_fnc_rscLayer to avoid possible clashes with other layers:
("myLayerName" call BIS_fnc_rscLayer) cutRsc ["myRsc","PLAIN"]; // show ("myLayerName" call BIS_fnc_rscLayer) cutText ["","PLAIN"]; // remove
You can also immediately remove resource with cutFadeOut command:
123 cutFadeOut 0;
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99