BIS fnc unitCaptureSimple: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma2oa | |game1= arma2oa | ||
|version1= 1.51 | |||
|1. | |game2= tkoh | ||
|version2= 1.00 | |||
| | |game3= arma3 | ||
|version3= 0.50 | |||
| | |gr1= Scenes | ||
| [unit, duration, FPS, firing, startTime] spawn [[BIS_fnc_unitCaptureSimple]] | |descr= Records movement data of input unit over a specified period of time. Simplified. | ||
Pressing the {{KeyboardShortcut|Esc}} key, the duration ending, or the unit dying ends the recording.<br> | |||
Copies to clipboard an [[Array]] in format [frameTime, unitPosition, unitDirection] for each frame. | |||
|s1= [unit, duration, FPS, firing, startTime] spawn [[BIS_fnc_unitCaptureSimple]] | |||
|p1= unit: [[Object]] - Unit to capture movement data from | |p1= unit: [[Object]] - Unit to capture movement data from | ||
Line 24: | Line 28: | ||
|p5= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time | |p5= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time | ||
| [[Script]] | |r1= [[Script (Handle)|Script handle]] | ||
|exec= spawn | |exec= spawn |
Revision as of 20:45, 7 April 2021
Description
- Description:
- Records movement data of input unit over a specified period of time. Simplified.
Pressing the Esc key, the duration ending, or the unit dying ends the recording.
Copies to clipboard an Array in format [frameTime, unitPosition, unitDirection] for each frame. - Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- [unit, duration, FPS, firing, startTime] spawn BIS_fnc_unitCaptureSimple
- Parameters:
- unit: Object - Unit to capture movement data from
- duration: Array - Duration to capture for
- FPS: Number - (Optional, default 20) Frames recorded per second (default 20). Limit is 1 - 100
- Firing: Boolean - (Optional, default false) If true, will record the input unit's weapon fire data as well
- startTime: Number - (Optional, default 0) Starting time offset for the frame time
- Return Value:
- Script handle
Examples
- Example 1:
[BIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_unitCaptureSimple;
Additional Information
- See also:
- BIS_fnc_unitCaptureFiringBIS_fnc_unitPlaySimpleBIS_fnc_unitPlayFiringBIS_fnc_unitCaptureBIS_fnc_unitPlay
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note