preloadCamera: Difference between revisions

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|gr1 = Camera Control
|gr1= Camera Control


| Preload all textures and models around given [[Position]] to avoid visual artifacts after camera is moved.
| Preload all textures and models around given [[Position]] to avoid visual artifacts after camera is moved.

Revision as of 12:46, 11 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Camera Control

Syntax

Syntax:
Syntax needed
Parameters:
position: Array - format Position
Return Value:
Return value needed

Examples

Example 1:
waitUntil {preloadCamera markerPos "cam_location_2"};

Additional Information

See also:
camPreloadcamPreloaded

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note