R3vo/Sandbox1 – User
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{TOC|side}} | {{TOC|side}} | ||
Arma 3 comes with a variety of shooting targets. Most of these targets come with a somewhat hidden functionality. | [[File:TargetBootcampHumanSimple F.jpg|right|270px]] | ||
Arma 3 comes with a variety of shooting targets. Most of these targets come with a somewhat hidden functionality which is explained on this page. | |||
= Changing pop-up-behaviour = | = Changing pop-up-behaviour = | ||
The pop-up-behaviour can be changed by setting the variable | The pop-up-behaviour can be changed by setting the variable</tt>noPop</tt> in [[missionNamespace]]. | ||
missionNamespace [[setVariable]] ["noPop", [[true]]]; {{cc|Will prevent the targets from popping up again once they were hit}} | [[missionNamespace]] [[setVariable]] ["noPop", [[true]]]; {{cc|Will prevent the targets from popping up again once they were hit}} | ||
missionNamespace [[setVariable]] ["noPop", [[false]]]; {{cc|Targets will pop up normally again after they were hit}} | [[missionNamespace]] [[setVariable]] ["noPop", [[false]]]; {{cc|Targets will pop up normally again after they were hit}} | ||
= Animating the targets = | = Animating the targets = | ||
Line 20: | Line 21: | ||
1. Open a new mission in [[Eden Editor]] and save it.</br> | 1. Open a new mission in [[Eden Editor]] and save it.</br> | ||
2. Place three pop-up targets. Make sure they are compatible. See {{HashLink|{{PAGENAME}}#Targets}}.</br> | 2. Place three pop-up targets. Make sure they are compatible. See {{HashLink|{{PAGENAME}}#Targets}}.</br> | ||
3. Name the pop-up targets | 3. Name the pop-up targets <tt>target_0, target_1, target_2</tt>.</br> | ||
4. Place any object you would like to use to control the targets' states and name it | 4. Place any object you would like to use to control the targets' states and name it <tt>flag_control_targets</tt>.</br> | ||
5. Navigate to ''Menu Strip'' → ''Scenario'' → ''Open Scenario Folder''.</br> | 5. Navigate to ''Menu Strip'' → ''Scenario'' → ''Open Scenario Folder''.</br> | ||
6. In that folder create a file called | 6. In that folder create a file called <tt>initPlayerLocal.sqf</tt>. See [[Event Scripts]] for more information.</br> | ||
7. Paste the following code into that file and save it.</br> | 7. Paste the following code into that file and save it.</br> | ||
<code>{{cc|Three local actions are added to the object | <code>{{cc|Three local actions are added to the object <tt>flag_control_targets</tt>. These actions are available for every player}} | ||
{{cc|Reset the animation state of all three targets}} | {{cc|Reset the animation state of all three targets}} | ||
flag_control_targets addAction ["Reset Targets", {[target_0, target_1, target_2] apply {_x animateSource ["terc", 0]}}]; | flag_control_targets addAction ["Reset Targets", {[target_0, target_1, target_2] apply {_x animateSource ["terc", 0]}}]; | ||
Line 36: | Line 37: | ||
8. Preview the mission and play around with the targets.</br> | 8. Preview the mission and play around with the targets.</br> | ||
= Interesting Scripts = | = Moving targets on rails = | ||
= See also = | |||
== Interesting Scripts == | |||
The following scripts are used to animate the targets. Some of them only create a simply destruction effect, others are more sophisticated. | The following scripts are used to animate the targets. Some of them only create a simply destruction effect, others are more sophisticated. | ||
To see their content, combine [[loadFile]] with the path. | To see their content, combine [[loadFile]] with the path. | ||
* <tt>a3\structures_f_mark\items\sport\scripts\balloon_01_air_f_hitpart.sqf</tt> | * <tt>a3\structures_f_mark\items\sport\scripts\balloon_01_air_f_hitpart.sqf</tt> | ||
* | * <tt>a3\structures_f_mark\items\sport\scripts\balloon_01_water_f_hitpart.sqf</tt> | ||
* | * <tt>a3\structures_f_epa\items\vessels\scripts\eaudecombat_01_f_hitpart.sqf</tt> | ||
* | * <tt>a3\props_f_orange\humanitarian\supplies\scripts\fruit_hitpart.sqf</tt> | ||
* | * <tt>a3\structures_f\training\data\scripts\land_target_oval_f_hitpart.sqf</tt> | ||
* | * <tt>a3\structures_f\training\data\scripts\metal_pole_skeet_f_hitpart.sqf</tt> | ||
* | * <tt>a3\structures_f\training\data\scripts\skeet_clay_f_hitpart.sqf</tt> | ||
* | * <tt>a3\structures_f_mark\training\scripts\target_dueling_01_f_hitpart.sqf</tt> | ||
* | * <tt>a3\structures_f_mark\training\scripts\target_swivel_01_f_hitpart.sqf</tt> | ||
* | * <tt>a3\structures_f\training\data\scripts\targetp_inf_f_hitpart.sqf</tt> | ||
= Targets = | == Targets == | ||
The following targets all | The following targets all possess the "terc" animation source and can therefore be animated. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Display Name !! Class | ! Display Name !! Class | ||
|- | |- | ||
| Pop-Up Target 1 || | | Pop-Up Target 1 || <tt>TargetP_Inf_F</tt> | ||
|- | |- | ||
| Pop-Up Target 1 (Zones) || | | Pop-Up Target 1 (Zones) || <tt>TargetP_Inf_Acc1_F</tt> | ||
|- | |- | ||
| Pop-Up Target 1 (Accuracy) || | | Pop-Up Target 1 (Accuracy) || <tt>TargetP_Inf_Acc2_F</tt> | ||
|- | |- | ||
| Moving Target 1 (Side) || | | Moving Target 1 (Side) || <tt>Target_PopUp_Moving_F</tt> | ||
|- | |- | ||
| Moving Target 1 (Side - Zones) || | | Moving Target 1 (Side - Zones) || <tt>Target_PopUp_Moving_Acc1_F</tt> | ||
|- | |- | ||
| Moving Target 1 (Side - Accuracy) || | | Moving Target 1 (Side - Accuracy) || <tt>Target_PopUp_Moving_Acc2_F</tt> | ||
|- | |- | ||
| Moving Target 1 (Front) || | | Moving Target 1 (Front) || <tt>Target_PopUp_Moving_90deg_F</tt> | ||
|- | |- | ||
| Moving Target 1 (Front - Zones) || | | Moving Target 1 (Front - Zones) || <tt>Target_PopUp_Moving_90deg_Acc1_F</tt> | ||
|- | |- | ||
| Moving Target 1 (Front - Accuracy) || | | Moving Target 1 (Front - Accuracy) || <tt>Target_PopUp_Moving_90deg_Acc2_F</tt> | ||
|- | |- | ||
| Pop-Up Target 2 || | | Pop-Up Target 2 || <tt>TargetP_Inf2_F</tt> | ||
|- | |- | ||
| Pop-Up Target 2 (Zones) || | | Pop-Up Target 2 (Zones) || <tt>TargetP_Inf2_Acc1_F</tt> | ||
|- | |- | ||
| Pop-Up Target 2 (Accuracy) || | | Pop-Up Target 2 (Accuracy) || <tt>TargetP_Inf2_Acc2_F</tt> | ||
|- | |- | ||
| Moving Target 2 (Side) || | | Moving Target 2 (Side) || <tt>Target_PopUp2_Moving_F</tt> | ||
|- | |- | ||
| Moving Target 2 (Side - Zones) || | | Moving Target 2 (Side - Zones) || <tt>Target_PopUp2_Moving_Acc1_F</tt> | ||
|- | |- | ||
| Moving Target 2 (Side - Accuracy) || | | Moving Target 2 (Side - Accuracy) || <tt>Target_PopUp2_Moving_Acc2_F</tt> | ||
|- | |- | ||
| Moving Target 2 (Front) || | | Moving Target 2 (Front) || <tt>Target_PopUp2_Moving_90deg_F</tt> | ||
|- | |- | ||
| Moving Target 2 (Front - Zones) || | | Moving Target 2 (Front - Zones) || <tt>Target_PopUp2_Moving_90deg_Acc1_F</tt> | ||
|- | |- | ||
| Moving Target 2 (Front - Accuracy) || | | Moving Target 2 (Front - Accuracy) || <tt>Target_PopUp2_Moving_90deg_Acc2_F</tt> | ||
|- | |- | ||
| Pop-Up Target 3 || | | Pop-Up Target 3 || <tt>TargetP_Inf3_F</tt> | ||
|- | |- | ||
| Pop-Up Target 3 (Zones) || | | Pop-Up Target 3 (Zones) || <tt>TargetP_Inf3_Acc1_F</tt> | ||
|- | |- | ||
| Pop-Up Target 3 (Accuracy) || | | Pop-Up Target 3 (Accuracy) || <tt>TargetP_Inf3_Acc2_F</tt> | ||
|- | |- | ||
| Moving Target 3 (Side) || | | Moving Target 3 (Side) || <tt>Target_PopUp3_Moving_F</tt> | ||
|- | |- | ||
| Moving Target 3 (Side - Zones) || | | Moving Target 3 (Side - Zones) || <tt>Target_PopUp3_Moving_Acc1_F</tt> | ||
|- | |- | ||
| Moving Target 3 (Side - Accuracy) || | | Moving Target 3 (Side - Accuracy) || <tt>Target_PopUp3_Moving_Acc2_F</tt> | ||
|- | |- | ||
| Moving Target 3 (Front) || | | Moving Target 3 (Front) || <tt>Target_PopUp3_Moving_90deg_F</tt> | ||
|- | |- | ||
| Moving Target 3 (Front - Zones) || | | Moving Target 3 (Front - Zones) || <tt>Target_PopUp3_Moving_90deg_Acc1_F</tt> | ||
|- | |- | ||
| Moving Target 3 (Front - Accuracy) || | | Moving Target 3 (Front - Accuracy) || <tt>Target_PopUp3_Moving_90deg_Acc2_F</tt> | ||
|- | |- | ||
| Pop-Up Zombie 1 || | | Pop-Up Zombie 1 || <tt>TargetP_Zom_F</tt> | ||
|- | |- | ||
| Pop-Up Zombie 1 (Zones) || | | Pop-Up Zombie 1 (Zones) || <tt>TargetP_Zom_Acc1_F</tt> | ||
|- | |- | ||
| Moving Zombie 1 (Side) || | | Moving Zombie 1 (Side) || <tt>Zombie_PopUp_Moving_F</tt> | ||
|- | |- | ||
| Moving Zombie 1 (Side - Zones) || | | Moving Zombie 1 (Side - Zones) || <tt>Zombie_PopUp_Moving_Acc1_F</tt> | ||
|- | |- | ||
| Moving Zombie 1 (Front) || | | Moving Zombie 1 (Front) || <tt>Zombie_PopUp_Moving_90deg_F</tt> | ||
|- | |- | ||
| Moving Zombie 1 (Front - Zones) || | | Moving Zombie 1 (Front - Zones) || <tt>Zombie_PopUp_Moving_90deg_Acc1_F</tt> | ||
|- | |- | ||
| Pop-Up Hostage 1 || | | Pop-Up Hostage 1 || <tt>TargetP_Civ_F</tt> | ||
|- | |- | ||
| Moving Hostage 1 (Side) || | | Moving Hostage 1 (Side) || <tt>Hostage_PopUp_Moving_F</tt> | ||
|- | |- | ||
| Moving Hostage 1 (Front) || | | Moving Hostage 1 (Front) || <tt>Hostage_PopUp_Moving_90deg_F</tt> | ||
|- | |- | ||
| Pop-Up Hostage 2 || | | Pop-Up Hostage 2 || <tt>TargetP_Civ2_F</tt> | ||
|- | |- | ||
| Moving Hostage 2 (Side) || | | Moving Hostage 2 (Side) || <tt>Hostage_PopUp2_Moving_F</tt> | ||
|- | |- | ||
| Moving Hostage 2 (Front) || | | Moving Hostage 2 (Front) || <tt>Hostage_PopUp2_Moving_90deg_F</tt> | ||
|- | |- | ||
| Pop-Up Hostage 3 || | | Pop-Up Hostage 3 || <tt>TargetP_Civ3_F</tt> | ||
|- | |- | ||
| Moving Hostage 3 (Side) || | | Moving Hostage 3 (Side) || <tt>Hostage_PopUp3_Moving_F</tt> | ||
|- | |- | ||
| Moving Hostage 3 (Front) || | | Moving Hostage 3 (Front) || <tt>Hostage_PopUp3_Moving_90deg_F</tt> | ||
|- | |- | ||
| Target Human Simple || | | Target Human Simple || <tt>TargetBootcampHumanSimple_F</tt> | ||
|- | |- | ||
| Target Human || | | Target Human || <tt>TargetBootcampHuman_F</tt> | ||
|- | |- | ||
| Pop-Up Target 4 || | | Pop-Up Target 4 || <tt>TargetP_Inf4_F</tt> | ||
|- | |- | ||
| Pop-Up Target 4 (Zones) || | | Pop-Up Target 4 (Zones) || <tt>TargetP_Inf4_Acc1_F</tt> | ||
|- | |- | ||
| Pop-Up Target 4 (Accuracy) || | | Pop-Up Target 4 (Accuracy) || <tt>TargetP_Inf4_Acc2_F</tt> | ||
|- | |- | ||
| Moving Target 4 (Side) || | | Moving Target 4 (Side) || <tt>Target_PopUp4_Moving_F</tt> | ||
|- | |- | ||
| Moving Target 4 (Side - Zones) || | | Moving Target 4 (Side - Zones) || <tt>Target_PopUp4_Moving_Acc1_F</tt> | ||
|- | |- | ||
| Moving Target 4 (Side - Accuracy) || | | Moving Target 4 (Side - Accuracy) || <tt>Target_PopUp4_Moving_Acc2_F</tt> | ||
|- | |- | ||
| Moving Target 4 (Front) || | | Moving Target 4 (Front) || <tt>Target_PopUp4_Moving_90deg_F</tt> | ||
|- | |- | ||
| Moving Target 4 (Front - Zones) || | | Moving Target 4 (Front - Zones) || <tt>Target_PopUp4_Moving_90deg_Acc1_F</tt> | ||
|- | |- | ||
| Moving Target 4 (Front - Accuracy) || | | Moving Target 4 (Front - Accuracy) || <tt>Target_PopUp4_Moving_90deg_Acc2_F</tt> | ||
|- | |- | ||
| Pop-Up Target 5 || | | Pop-Up Target 5 || <tt>TargetP_HVT1_F</tt> | ||
|- | |- | ||
| Moving Target 5 (Side) || | | Moving Target 5 (Side) || <tt>Target_PopUp_HVT1_Moving_F</tt> | ||
|- | |- | ||
| Moving Target 5 (Front) || | | Moving Target 5 (Front) || <tt>Target_PopUp_HVT1_Moving_90deg_F</tt> | ||
|- | |- | ||
| Pop-Up Target 6 || | | Pop-Up Target 6 || <tt>TargetP_HVT2_F</tt> | ||
|- | |- | ||
| Moving Target 6 (Side) || | | Moving Target 6 (Side) || <tt>Target_PopUp_HVT2_Moving_F</tt> | ||
|- | |- | ||
| Moving Target 6 (Front) || | | Moving Target 6 (Front) || <tt>Target_PopUp_HVT2_Moving_90deg_F</tt> | ||
|- | |- | ||
| Pop-Up Target 7 || | | Pop-Up Target 7 || <tt>TargetP_Inf7_F</tt> | ||
|- | |- | ||
| Pop-Up Target 7 (Zones) || | | Pop-Up Target 7 (Zones) || <tt>TargetP_Inf7_Acc1_F</tt> | ||
|- | |- | ||
| Pop-Up Target 7 (Accuracy) || | | Pop-Up Target 7 (Accuracy) || <tt>TargetP_Inf7_Acc2_F</tt> | ||
|- | |- | ||
| Moving Target 7 (Side) || | | Moving Target 7 (Side) || <tt>Target_PopUp7_Moving_F</tt> | ||
|- | |- | ||
| Moving Target 7 (Side - Zones) || | | Moving Target 7 (Side - Zones) || <tt>Target_PopUp7_Moving_Acc1_F</tt> | ||
|- | |- | ||
| Moving Target 7 (Side - Accuracy) || | | Moving Target 7 (Side - Accuracy) || <tt>Target_PopUp7_Moving_Acc2_F</tt> | ||
|- | |- | ||
| Moving Target 7 (Front) || | | Moving Target 7 (Front) || <tt>Target_PopUp7_Moving_90deg_F</tt> | ||
|- | |- | ||
| Moving Target 7 (Front - Zones) || | | Moving Target 7 (Front - Zones) || <tt>Target_PopUp7_Moving_90deg_Acc1_F</tt> | ||
|- | |- | ||
| Moving Target 7 (Front - Accuracy) || | | Moving Target 7 (Front - Accuracy) || <tt>Target_PopUp7_Moving_90deg_Acc2_F</tt> | ||
|- | |- | ||
| Pop-Up Target 8 || | | Pop-Up Target 8 || <tt>TargetP_Inf8_F</tt> | ||
|- | |- | ||
| Pop-Up Target 8 (Zones) || | | Pop-Up Target 8 (Zones) || <tt>TargetP_Inf8_Acc1_F</tt> | ||
|- | |- | ||
| Pop-Up Target 8 (Accuracy) || | | Pop-Up Target 8 (Accuracy) || <tt>TargetP_Inf8_Acc2_F</tt> | ||
|- | |- | ||
| Moving Target 8 (Side) || | | Moving Target 8 (Side) || <tt>Target_PopUp8_Moving_F</tt> | ||
|- | |- | ||
| Moving Target 8 (Side - Zones) || | | Moving Target 8 (Side - Zones) || <tt>Target_PopUp8_Moving_Acc1_F</tt> | ||
|- | |- | ||
| Moving Target 8 (Side - Accuracy) || | | Moving Target 8 (Side - Accuracy) || <tt>Target_PopUp8_Moving_Acc2_F</tt> | ||
|- | |- | ||
| Moving Target 8 (Front) || | | Moving Target 8 (Front) || <tt>Target_PopUp8_Moving_90deg_F</tt> | ||
|- | |- | ||
| Moving Target 8 (Front - Zones) || | | Moving Target 8 (Front - Zones) || <tt>Target_PopUp8_Moving_90deg_Acc1_F</tt> | ||
|- | |- | ||
| Moving Target 8 (Front - Accuracy) || | | Moving Target 8 (Front - Accuracy) || <tt>Target_PopUp8_Moving_90deg_Acc2_F</tt> | ||
|- | |- | ||
| Pop-Up Target 9 || | | Pop-Up Target 9 || <tt>TargetP_Inf9_F</tt> | ||
|- | |- | ||
| Pop-Up Target 9 (Zones) || | | Pop-Up Target 9 (Zones) || <tt>TargetP_Inf9_Acc1_F</tt> | ||
|- | |- | ||
| Pop-Up Target 9 (Accuracy) || | | Pop-Up Target 9 (Accuracy) || <tt>TargetP_Inf9_Acc2_F</tt> | ||
|- | |- | ||
| Moving Target 9 (Side) || | | Moving Target 9 (Side) || <tt>Target_PopUp9_Moving_F</tt> | ||
|- | |- | ||
| Moving Target 9 (Side - Zones) || | | Moving Target 9 (Side - Zones) || <tt>Target_PopUp9_Moving_Acc1_F</tt> | ||
|- | |- | ||
| Moving Target 9 (Side - Accuracy) || | | Moving Target 9 (Side - Accuracy) || <tt>Target_PopUp9_Moving_Acc2_F</tt> | ||
|- | |- | ||
| Moving Target 9 (Front) || | | Moving Target 9 (Front) || <tt>Target_PopUp9_Moving_90deg_F</tt> | ||
|- | |- | ||
| Moving Target 9 (Front - Zones) || | | Moving Target 9 (Front - Zones) || <tt>Target_PopUp9_Moving_90deg_Acc1_F</tt> | ||
|- | |- | ||
| Moving Target 9 (Front - Accuracy) || | | Moving Target 9 (Front - Accuracy) || <tt>Target_PopUp9_Moving_90deg_Acc2_F</tt> | ||
|- | |- | ||
| Pop-Up Alien 1 || | | Pop-Up Alien 1 || <tt>TargetP_Alien1_F</tt> | ||
|- | |- | ||
| Pop-Up Alien 1 (Zones) || | | Pop-Up Alien 1 (Zones) || <tt>TargetP_Alien1_Acc1_F</tt> | ||
|- | |- | ||
| Moving Alien 1 (Side) || | | Moving Alien 1 (Side) || <tt>Target_PopUp_Alien1_Moving_F</tt> | ||
|- | |- | ||
| Moving Alien 1 (Side - Zones) || | | Moving Alien 1 (Side - Zones) || <tt>Target_PopUp_Alien1_Moving_Acc1_F</tt> | ||
|- | |- | ||
| Moving Alien 1 (Front) || | | Moving Alien 1 (Front) || <tt>Target_PopUp_Alien1_Moving_90deg_F</tt> | ||
|- | |- | ||
| Moving Alien 1 (Front - Zones) || | | Moving Alien 1 (Front - Zones) || <tt>Target_PopUp_Alien1_Moving_90deg_Acc1_F</tt> | ||
|} | |} | ||
Revision as of 23:14, 23 April 2021
Arma 3 comes with a variety of shooting targets. Most of these targets come with a somewhat hidden functionality which is explained on this page.
Changing pop-up-behaviour
The pop-up-behaviour can be changed by setting the variablenoPop in missionNamespace.
missionNamespace setVariable ["noPop", true]; // Will prevent the targets from popping up again once they were hit missionNamespace setVariable ["noPop", false]; // Targets will pop up normally again after they were hit
Animating the targets
All of the above listed targets have an animation source called terc. This can be used to change the angle of the target. Let's say we have a pop up target place in the editor with the name popUpTarget:
popUpTarget animateSource ["terc", 0.5]; // Target will have an angle of 45° popUpTarget animateSource ["terc", 1]; // Target will have an angle of 180° popUpTarget animateSource ["terc", 0]; // Target will have an angle of 90° e.g. the target will stand up straight
Example mission with "noPop" and "terc"
1. Open a new mission in Eden Editor and save it.
2. Place three pop-up targets. Make sure they are compatible. See R3vo/Sandbox1 - Targets.
3. Name the pop-up targets target_0, target_1, target_2.
4. Place any object you would like to use to control the targets' states and name it flag_control_targets.
5. Navigate to Menu Strip → Scenario → Open Scenario Folder.
6. In that folder create a file called initPlayerLocal.sqf. See Event Scripts for more information.
7. Paste the following code into that file and save it.
// Three local actions are added to the object flag_control_targets. These actions are available for every player
// Reset the animation state of all three targets
flag_control_targets addAction ["Reset Targets", {[target_0, target_1, target_2] apply {_x animateSource ["terc", 0]}}];
// Disable the pop-up functionality by setting "noPop" to true globally
flag_control_targets addAction ["Disable pop-up", {missionNamespace setVariable ["noPop", true, true]}];
// Enable the pop-up functionality by setting "noPop" to false globally. The targets will not automatically reset. Use the Reset Targets action
flag_control_targets addAction ["Enable pop-up", {missionNamespace setVariable ["noPop", false, true]}];
8. Preview the mission and play around with the targets.
Moving targets on rails
See also
Interesting Scripts
The following scripts are used to animate the targets. Some of them only create a simply destruction effect, others are more sophisticated. To see their content, combine loadFile with the path.
- a3\structures_f_mark\items\sport\scripts\balloon_01_air_f_hitpart.sqf
- a3\structures_f_mark\items\sport\scripts\balloon_01_water_f_hitpart.sqf
- a3\structures_f_epa\items\vessels\scripts\eaudecombat_01_f_hitpart.sqf
- a3\props_f_orange\humanitarian\supplies\scripts\fruit_hitpart.sqf
- a3\structures_f\training\data\scripts\land_target_oval_f_hitpart.sqf
- a3\structures_f\training\data\scripts\metal_pole_skeet_f_hitpart.sqf
- a3\structures_f\training\data\scripts\skeet_clay_f_hitpart.sqf
- a3\structures_f_mark\training\scripts\target_dueling_01_f_hitpart.sqf
- a3\structures_f_mark\training\scripts\target_swivel_01_f_hitpart.sqf
- a3\structures_f\training\data\scripts\targetp_inf_f_hitpart.sqf
Targets
The following targets all possess the "terc" animation source and can therefore be animated.
Display Name | Class |
---|---|
Pop-Up Target 1 | TargetP_Inf_F |
Pop-Up Target 1 (Zones) | TargetP_Inf_Acc1_F |
Pop-Up Target 1 (Accuracy) | TargetP_Inf_Acc2_F |
Moving Target 1 (Side) | Target_PopUp_Moving_F |
Moving Target 1 (Side - Zones) | Target_PopUp_Moving_Acc1_F |
Moving Target 1 (Side - Accuracy) | Target_PopUp_Moving_Acc2_F |
Moving Target 1 (Front) | Target_PopUp_Moving_90deg_F |
Moving Target 1 (Front - Zones) | Target_PopUp_Moving_90deg_Acc1_F |
Moving Target 1 (Front - Accuracy) | Target_PopUp_Moving_90deg_Acc2_F |
Pop-Up Target 2 | TargetP_Inf2_F |
Pop-Up Target 2 (Zones) | TargetP_Inf2_Acc1_F |
Pop-Up Target 2 (Accuracy) | TargetP_Inf2_Acc2_F |
Moving Target 2 (Side) | Target_PopUp2_Moving_F |
Moving Target 2 (Side - Zones) | Target_PopUp2_Moving_Acc1_F |
Moving Target 2 (Side - Accuracy) | Target_PopUp2_Moving_Acc2_F |
Moving Target 2 (Front) | Target_PopUp2_Moving_90deg_F |
Moving Target 2 (Front - Zones) | Target_PopUp2_Moving_90deg_Acc1_F |
Moving Target 2 (Front - Accuracy) | Target_PopUp2_Moving_90deg_Acc2_F |
Pop-Up Target 3 | TargetP_Inf3_F |
Pop-Up Target 3 (Zones) | TargetP_Inf3_Acc1_F |
Pop-Up Target 3 (Accuracy) | TargetP_Inf3_Acc2_F |
Moving Target 3 (Side) | Target_PopUp3_Moving_F |
Moving Target 3 (Side - Zones) | Target_PopUp3_Moving_Acc1_F |
Moving Target 3 (Side - Accuracy) | Target_PopUp3_Moving_Acc2_F |
Moving Target 3 (Front) | Target_PopUp3_Moving_90deg_F |
Moving Target 3 (Front - Zones) | Target_PopUp3_Moving_90deg_Acc1_F |
Moving Target 3 (Front - Accuracy) | Target_PopUp3_Moving_90deg_Acc2_F |
Pop-Up Zombie 1 | TargetP_Zom_F |
Pop-Up Zombie 1 (Zones) | TargetP_Zom_Acc1_F |
Moving Zombie 1 (Side) | Zombie_PopUp_Moving_F |
Moving Zombie 1 (Side - Zones) | Zombie_PopUp_Moving_Acc1_F |
Moving Zombie 1 (Front) | Zombie_PopUp_Moving_90deg_F |
Moving Zombie 1 (Front - Zones) | Zombie_PopUp_Moving_90deg_Acc1_F |
Pop-Up Hostage 1 | TargetP_Civ_F |
Moving Hostage 1 (Side) | Hostage_PopUp_Moving_F |
Moving Hostage 1 (Front) | Hostage_PopUp_Moving_90deg_F |
Pop-Up Hostage 2 | TargetP_Civ2_F |
Moving Hostage 2 (Side) | Hostage_PopUp2_Moving_F |
Moving Hostage 2 (Front) | Hostage_PopUp2_Moving_90deg_F |
Pop-Up Hostage 3 | TargetP_Civ3_F |
Moving Hostage 3 (Side) | Hostage_PopUp3_Moving_F |
Moving Hostage 3 (Front) | Hostage_PopUp3_Moving_90deg_F |
Target Human Simple | TargetBootcampHumanSimple_F |
Target Human | TargetBootcampHuman_F |
Pop-Up Target 4 | TargetP_Inf4_F |
Pop-Up Target 4 (Zones) | TargetP_Inf4_Acc1_F |
Pop-Up Target 4 (Accuracy) | TargetP_Inf4_Acc2_F |
Moving Target 4 (Side) | Target_PopUp4_Moving_F |
Moving Target 4 (Side - Zones) | Target_PopUp4_Moving_Acc1_F |
Moving Target 4 (Side - Accuracy) | Target_PopUp4_Moving_Acc2_F |
Moving Target 4 (Front) | Target_PopUp4_Moving_90deg_F |
Moving Target 4 (Front - Zones) | Target_PopUp4_Moving_90deg_Acc1_F |
Moving Target 4 (Front - Accuracy) | Target_PopUp4_Moving_90deg_Acc2_F |
Pop-Up Target 5 | TargetP_HVT1_F |
Moving Target 5 (Side) | Target_PopUp_HVT1_Moving_F |
Moving Target 5 (Front) | Target_PopUp_HVT1_Moving_90deg_F |
Pop-Up Target 6 | TargetP_HVT2_F |
Moving Target 6 (Side) | Target_PopUp_HVT2_Moving_F |
Moving Target 6 (Front) | Target_PopUp_HVT2_Moving_90deg_F |
Pop-Up Target 7 | TargetP_Inf7_F |
Pop-Up Target 7 (Zones) | TargetP_Inf7_Acc1_F |
Pop-Up Target 7 (Accuracy) | TargetP_Inf7_Acc2_F |
Moving Target 7 (Side) | Target_PopUp7_Moving_F |
Moving Target 7 (Side - Zones) | Target_PopUp7_Moving_Acc1_F |
Moving Target 7 (Side - Accuracy) | Target_PopUp7_Moving_Acc2_F |
Moving Target 7 (Front) | Target_PopUp7_Moving_90deg_F |
Moving Target 7 (Front - Zones) | Target_PopUp7_Moving_90deg_Acc1_F |
Moving Target 7 (Front - Accuracy) | Target_PopUp7_Moving_90deg_Acc2_F |
Pop-Up Target 8 | TargetP_Inf8_F |
Pop-Up Target 8 (Zones) | TargetP_Inf8_Acc1_F |
Pop-Up Target 8 (Accuracy) | TargetP_Inf8_Acc2_F |
Moving Target 8 (Side) | Target_PopUp8_Moving_F |
Moving Target 8 (Side - Zones) | Target_PopUp8_Moving_Acc1_F |
Moving Target 8 (Side - Accuracy) | Target_PopUp8_Moving_Acc2_F |
Moving Target 8 (Front) | Target_PopUp8_Moving_90deg_F |
Moving Target 8 (Front - Zones) | Target_PopUp8_Moving_90deg_Acc1_F |
Moving Target 8 (Front - Accuracy) | Target_PopUp8_Moving_90deg_Acc2_F |
Pop-Up Target 9 | TargetP_Inf9_F |
Pop-Up Target 9 (Zones) | TargetP_Inf9_Acc1_F |
Pop-Up Target 9 (Accuracy) | TargetP_Inf9_Acc2_F |
Moving Target 9 (Side) | Target_PopUp9_Moving_F |
Moving Target 9 (Side - Zones) | Target_PopUp9_Moving_Acc1_F |
Moving Target 9 (Side - Accuracy) | Target_PopUp9_Moving_Acc2_F |
Moving Target 9 (Front) | Target_PopUp9_Moving_90deg_F |
Moving Target 9 (Front - Zones) | Target_PopUp9_Moving_90deg_Acc1_F |
Moving Target 9 (Front - Accuracy) | Target_PopUp9_Moving_90deg_Acc2_F |
Pop-Up Alien 1 | TargetP_Alien1_F |
Pop-Up Alien 1 (Zones) | TargetP_Alien1_Acc1_F |
Moving Alien 1 (Side) | Target_PopUp_Alien1_Moving_F |
Moving Alien 1 (Side - Zones) | Target_PopUp_Alien1_Moving_Acc1_F |
Moving Alien 1 (Front) | Target_PopUp_Alien1_Moving_90deg_F |
Moving Alien 1 (Front - Zones) | Target_PopUp_Alien1_Moving_90deg_Acc1_F |
popUpTargets = "{| class=""wikitable""
|-
! Display Name !! Class";
{
if (isClass (_x >> "AnimationSources" >> "Terc")) then
{
popUpTargets = popUpTargets + endl + "|-" + endl + "| " + getText (_x >> "displayName") + " || " + "" + configName _x + "
";
};
} forEach ("getNumber (_x >> 'scope') > 1" configClasses (configfile >> "CfgVehicles"));
copyToClipboard (popUpTargets + endl + "|}");