R3vo/Sandbox1 – User

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== Targets ==
== Targets ==
The following targets all possess the "terc" animation source and can therefore be animated.
The following targets all possess the "terc" animation source and can therefore be animated.
{| class="wikitable"  
{| class="wikitable"  
|-  
|-  
! Display Name !! Class
! Display Name !! Class !! Animation Sources
|-
|-
| Pop-Up Target 1 || <tt>TargetP_Inf_F</tt>
| Pop-Up Target 1 || <tt>TargetP_Inf_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Pop-Up Target 1 (Zones) || <tt>TargetP_Inf_Acc1_F</tt>
| Pop-Up Target 1 (Zones) || <tt>TargetP_Inf_Acc1_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Pop-Up Target 1 (Accuracy) || <tt>TargetP_Inf_Acc2_F</tt>
| Pop-Up Target 1 (Accuracy) || <tt>TargetP_Inf_Acc2_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 1 (Side) || <tt>Target_PopUp_Moving_F</tt>
| Moving Target 1 (Side) || <tt>Target_PopUp_Moving_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 1 (Side - Zones) || <tt>Target_PopUp_Moving_Acc1_F</tt>
| Moving Target 1 (Side - Zones) || <tt>Target_PopUp_Moving_Acc1_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 1 (Side - Accuracy) || <tt>Target_PopUp_Moving_Acc2_F</tt>
| Moving Target 1 (Side - Accuracy) || <tt>Target_PopUp_Moving_Acc2_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 1 (Front) || <tt>Target_PopUp_Moving_90deg_F</tt>
| Moving Target 1 (Front) || <tt>Target_PopUp_Moving_90deg_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 1 (Front - Zones) || <tt>Target_PopUp_Moving_90deg_Acc1_F</tt>
| Moving Target 1 (Front - Zones) || <tt>Target_PopUp_Moving_90deg_Acc1_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 1 (Front - Accuracy) || <tt>Target_PopUp_Moving_90deg_Acc2_F</tt>
| Moving Target 1 (Front - Accuracy) || <tt>Target_PopUp_Moving_90deg_Acc2_F</tt> ||
* <tt>Terc</tt>
 
|-
| Pop-Up Target 2 || <tt>TargetP_Inf2_F</tt> ||
* <tt>Terc</tt>
 
|-
| Pop-Up Target 2 (Zones) || <tt>TargetP_Inf2_Acc1_F</tt> ||
* <tt>Terc</tt>
 
|-
| Pop-Up Target 2 (Accuracy) || <tt>TargetP_Inf2_Acc2_F</tt> ||
* <tt>Terc</tt>
 
|-
| Moving Target 2 (Side) || <tt>Target_PopUp2_Moving_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Pop-Up Target 2 || <tt>TargetP_Inf2_F</tt>
| Moving Target 2 (Side - Zones) || <tt>Target_PopUp2_Moving_Acc1_F</tt> ||  
* <tt>Terc</tt>
 
|-
|-
| Pop-Up Target 2 (Zones) || <tt>TargetP_Inf2_Acc1_F</tt>
| Moving Target 2 (Side - Accuracy) || <tt>Target_PopUp2_Moving_Acc2_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Pop-Up Target 2 (Accuracy) || <tt>TargetP_Inf2_Acc2_F</tt>
| Moving Target 2 (Front) || <tt>Target_PopUp2_Moving_90deg_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 2 (Side) || <tt>Target_PopUp2_Moving_F</tt>
| Moving Target 2 (Front - Zones) || <tt>Target_PopUp2_Moving_90deg_Acc1_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 2 (Side - Zones) || <tt>Target_PopUp2_Moving_Acc1_F</tt>
| Moving Target 2 (Front - Accuracy) || <tt>Target_PopUp2_Moving_90deg_Acc2_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 2 (Side - Accuracy) || <tt>Target_PopUp2_Moving_Acc2_F</tt>
| Pop-Up Target 3 || <tt>TargetP_Inf3_F</tt> ||  
* <tt>Terc</tt>
 
|-
|-
| Moving Target 2 (Front) || <tt>Target_PopUp2_Moving_90deg_F</tt>
| Pop-Up Target 3 (Zones) || <tt>TargetP_Inf3_Acc1_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 2 (Front - Zones) || <tt>Target_PopUp2_Moving_90deg_Acc1_F</tt>
| Pop-Up Target 3 (Accuracy) || <tt>TargetP_Inf3_Acc2_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 2 (Front - Accuracy) || <tt>Target_PopUp2_Moving_90deg_Acc2_F</tt>
| Moving Target 3 (Side) || <tt>Target_PopUp3_Moving_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Pop-Up Target 3 || <tt>TargetP_Inf3_F</tt>
| Moving Target 3 (Side - Zones) || <tt>Target_PopUp3_Moving_Acc1_F</tt> ||  
* <tt>Terc</tt>
 
|-
|-
| Pop-Up Target 3 (Zones) || <tt>TargetP_Inf3_Acc1_F</tt>
| Moving Target 3 (Side - Accuracy) || <tt>Target_PopUp3_Moving_Acc2_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Pop-Up Target 3 (Accuracy) || <tt>TargetP_Inf3_Acc2_F</tt>
| Moving Target 3 (Front) || <tt>Target_PopUp3_Moving_90deg_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 3 (Side) || <tt>Target_PopUp3_Moving_F</tt>
| Moving Target 3 (Front - Zones) || <tt>Target_PopUp3_Moving_90deg_Acc1_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 3 (Side - Zones) || <tt>Target_PopUp3_Moving_Acc1_F</tt>
| Moving Target 3 (Front - Accuracy) || <tt>Target_PopUp3_Moving_90deg_Acc2_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 3 (Side - Accuracy) || <tt>Target_PopUp3_Moving_Acc2_F</tt>
| Pop-Up Zombie 1 || <tt>TargetP_Zom_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 3 (Front) || <tt>Target_PopUp3_Moving_90deg_F</tt>
| Pop-Up Zombie 1 (Zones) || <tt>TargetP_Zom_Acc1_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 3 (Front - Zones) || <tt>Target_PopUp3_Moving_90deg_Acc1_F</tt>
| Moving Zombie 1 (Side) || <tt>Zombie_PopUp_Moving_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 3 (Front - Accuracy) || <tt>Target_PopUp3_Moving_90deg_Acc2_F</tt>
| Moving Zombie 1 (Side - Zones) || <tt>Zombie_PopUp_Moving_Acc1_F</tt> ||
* <tt>Terc</tt>
 
|-
| Moving Zombie 1 (Front) || <tt>Zombie_PopUp_Moving_90deg_F</tt> ||
* <tt>Terc</tt>
 
|-
| Moving Zombie 1 (Front - Zones) || <tt>Zombie_PopUp_Moving_90deg_Acc1_F</tt> ||
* <tt>Terc</tt>
 
|-
| Pop-Up Hostage 1 || <tt>TargetP_Civ_F</tt> ||
* <tt>Terc</tt>
 
|-
| Moving Hostage 1 (Side) || <tt>Hostage_PopUp_Moving_F</tt> ||
* <tt>Terc</tt>
 
|-
| Moving Hostage 1 (Front) || <tt>Hostage_PopUp_Moving_90deg_F</tt> ||
* <tt>Terc</tt>
 
|-
| Pop-Up Hostage 2 || <tt>TargetP_Civ2_F</tt> ||
* <tt>Terc</tt>
 
|-
| Moving Hostage 2 (Side) || <tt>Hostage_PopUp2_Moving_F</tt> ||
* <tt>Terc</tt>
 
|-
| Moving Hostage 2 (Front) || <tt>Hostage_PopUp2_Moving_90deg_F</tt> ||
* <tt>Terc</tt>
 
|-
| Pop-Up Hostage 3 || <tt>TargetP_Civ3_F</tt> ||
* <tt>Terc</tt>
 
|-
| Moving Hostage 3 (Side) || <tt>Hostage_PopUp3_Moving_F</tt> ||
* <tt>Terc</tt>
 
|-
| Moving Hostage 3 (Front) || <tt>Hostage_PopUp3_Moving_90deg_F</tt> ||
* <tt>Terc</tt>
 
|-
| Target - Oval (Ground) || <tt>Land_Target_Oval_F</tt> ||
* <tt>Ground_holder_hide</tt>
* <tt>Pole_Left_Hide</tt>
* <tt>Pole_Right_Hide</tt>
* <tt>Pole_Top_Hide</tt>
* <tt>Pole_Bottom_Hide</tt>
* <tt>Left_Rotate</tt>
* <tt>Right_Rotate</tt>
* <tt>Top_Rotate</tt>
* <tt>Bottom_Rotate</tt>
* <tt>Pole_Rotate</tt>
* <tt>Target_Left_Rotate</tt>
* <tt>Target_Right_Rotate</tt>
* <tt>Target_Top_Rotate</tt>
* <tt>Target_Bottom_Rotate</tt>
* <tt>Target_Pole_Rotate</tt>
 
|-
| Target - Oval (Wall, Left) || <tt>Land_Target_Oval_Wall_Left_F</tt> ||
* <tt>Ground_holder_hide</tt>
* <tt>Pole_Bottom_Hide</tt>
* <tt>Pole_Left_Hide</tt>
 
|-
| Target - Oval (Wall, Right) || <tt>Land_Target_Oval_Wall_Right_F</tt> ||
* <tt>Ground_holder_hide</tt>
* <tt>Pole_Bottom_Hide</tt>
* <tt>Pole_Right_Hide</tt>
 
|-
| Target - Oval (Wall, Top) || <tt>Land_Target_Oval_Wall_Top_F</tt> ||
* <tt>Ground_holder_hide</tt>
* <tt>Pole_Bottom_Hide</tt>
* <tt>Pole_Top_Hide</tt>
 
|-
| Target - Oval (Wall, Bottom) || <tt>Land_Target_Oval_Wall_Bottom_F</tt> ||
* <tt>Ground_holder_hide</tt>
 
|-
|-
| Pop-Up Zombie 1 || <tt>TargetP_Zom_F</tt>
| Steel Plate || <tt>Steel_Plate_F</tt> ||
* <tt>Stand_Hide</tt>
 
|-
|-
| Pop-Up Zombie 1 (Zones) || <tt>TargetP_Zom_Acc1_F</tt>
| Steel Plate (Stand) || <tt>Steel_Plate_Stand_F</tt> ||
* <tt>Stand_Hide</tt>
 
|-
|-
| Moving Zombie 1 (Side) || <tt>Zombie_PopUp_Moving_F</tt>
| Steel Plate (Large) || <tt>Steel_Plate_L_F</tt> ||
* <tt>Stand_Hide</tt>
 
|-
|-
| Moving Zombie 1 (Side - Zones) || <tt>Zombie_PopUp_Moving_Acc1_F</tt>
| Steel Plate (Large - Stand) || <tt>Steel_Plate_L_Stand_F</tt> ||
* <tt>Stand_Hide</tt>
 
|-
|-
| Moving Zombie 1 (Front) || <tt>Zombie_PopUp_Moving_90deg_F</tt>
| Steel Plate (Small) || <tt>Steel_Plate_S_F</tt> ||
* <tt>Stand_Hide</tt>
 
|-
|-
| Moving Zombie 1 (Front - Zones) || <tt>Zombie_PopUp_Moving_90deg_Acc1_F</tt>
| Steel Plate (Small - Stand) || <tt>Steel_Plate_S_Stand_F</tt> ||
* <tt>Stand_Hide</tt>
 
|-
|-
| Pop-Up Hostage 1 || <tt>TargetP_Civ_F</tt>
| Metal Pole || <tt>Metal_Pole_F</tt> ||
* <tt>Platform_Hide</tt>
* <tt>Skeet_Hide</tt>
 
|-
|-
| Moving Hostage 1 (Side) || <tt>Hostage_PopUp_Moving_F</tt>
| Metal Pole (Platform) || <tt>Metal_Pole_Platform_F</tt> ||
* <tt>Platform_Hide</tt>
 
|-
|-
| Moving Hostage 1 (Front) || <tt>Hostage_PopUp_Moving_90deg_F</tt>
| Metal Pole (Skeet) || <tt>Metal_Pole_Skeet_F</tt> ||
* <tt>Skeet_Hide</tt>
 
|-
|-
| Pop-Up Hostage 2 || <tt>TargetP_Civ2_F</tt>
| Target Human Simple || <tt>TargetBootcampHumanSimple_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Hostage 2 (Side) || <tt>Hostage_PopUp2_Moving_F</tt>
| Target Human || <tt>TargetBootcampHuman_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Hostage 2 (Front) || <tt>Hostage_PopUp2_Moving_90deg_F</tt>
| Pop-Up Target (Disassembled, Base) || <tt>Land_Target_PopUp_01_mechanism_F</tt> ||
* <tt>Target_source</tt>
 
|-
|-
| Pop-Up Hostage 3 || <tt>TargetP_Civ3_F</tt>
| Pop-Up Target 4 || <tt>TargetP_Inf4_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Hostage 3 (Side) || <tt>Hostage_PopUp3_Moving_F</tt>
| Pop-Up Target 4 (Zones) || <tt>TargetP_Inf4_Acc1_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Hostage 3 (Front) || <tt>Hostage_PopUp3_Moving_90deg_F</tt>
| Pop-Up Target 4 (Accuracy) || <tt>TargetP_Inf4_Acc2_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Target Human Simple || <tt>TargetBootcampHumanSimple_F</tt>
| Moving Target 4 (Side) || <tt>Target_PopUp4_Moving_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Target Human || <tt>TargetBootcampHuman_F</tt>
| Moving Target 4 (Side - Zones) || <tt>Target_PopUp4_Moving_Acc1_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Pop-Up Target 4 || <tt>TargetP_Inf4_F</tt>
| Moving Target 4 (Side - Accuracy) || <tt>Target_PopUp4_Moving_Acc2_F</tt> ||  
* <tt>Terc</tt>
 
|-
|-
| Pop-Up Target 4 (Zones) || <tt>TargetP_Inf4_Acc1_F</tt>
| Moving Target 4 (Front) || <tt>Target_PopUp4_Moving_90deg_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Pop-Up Target 4 (Accuracy) || <tt>TargetP_Inf4_Acc2_F</tt>
| Moving Target 4 (Front - Zones) || <tt>Target_PopUp4_Moving_90deg_Acc1_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 4 (Side) || <tt>Target_PopUp4_Moving_F</tt>
| Moving Target 4 (Front - Accuracy) || <tt>Target_PopUp4_Moving_90deg_Acc2_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 4 (Side - Zones) || <tt>Target_PopUp4_Moving_Acc1_F</tt>
| Pop-Up Target 5 || <tt>TargetP_HVT1_F</tt> ||  
* <tt>Terc</tt>
 
|-
|-
| Moving Target 4 (Side - Accuracy) || <tt>Target_PopUp4_Moving_Acc2_F</tt>
| Moving Target 5 (Side) || <tt>Target_PopUp_HVT1_Moving_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 4 (Front) || <tt>Target_PopUp4_Moving_90deg_F</tt>
| Moving Target 5 (Front) || <tt>Target_PopUp_HVT1_Moving_90deg_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 4 (Front - Zones) || <tt>Target_PopUp4_Moving_90deg_Acc1_F</tt>
| Pop-Up Target 6 || <tt>TargetP_HVT2_F</tt> ||  
* <tt>Terc</tt>
 
|-
|-
| Moving Target 4 (Front - Accuracy) || <tt>Target_PopUp4_Moving_90deg_Acc2_F</tt>
| Moving Target 6 (Side) || <tt>Target_PopUp_HVT2_Moving_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Pop-Up Target 5 || <tt>TargetP_HVT1_F</tt>
| Moving Target 6 (Front) || <tt>Target_PopUp_HVT2_Moving_90deg_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 5 (Side) || <tt>Target_PopUp_HVT1_Moving_F</tt>
| Pop-Up Target 7 || <tt>TargetP_Inf7_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 5 (Front) || <tt>Target_PopUp_HVT1_Moving_90deg_F</tt>
| Pop-Up Target 7 (Zones) || <tt>TargetP_Inf7_Acc1_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Pop-Up Target 6 || <tt>TargetP_HVT2_F</tt>
| Pop-Up Target 7 (Accuracy) || <tt>TargetP_Inf7_Acc2_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 6 (Side) || <tt>Target_PopUp_HVT2_Moving_F</tt>
| Moving Target 7 (Side) || <tt>Target_PopUp7_Moving_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 6 (Front) || <tt>Target_PopUp_HVT2_Moving_90deg_F</tt>
| Moving Target 7 (Side - Zones) || <tt>Target_PopUp7_Moving_Acc1_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Pop-Up Target 7 || <tt>TargetP_Inf7_F</tt>
| Moving Target 7 (Side - Accuracy) || <tt>Target_PopUp7_Moving_Acc2_F</tt> ||  
* <tt>Terc</tt>
 
|-
|-
| Pop-Up Target 7 (Zones) || <tt>TargetP_Inf7_Acc1_F</tt>
| Moving Target 7 (Front) || <tt>Target_PopUp7_Moving_90deg_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Pop-Up Target 7 (Accuracy) || <tt>TargetP_Inf7_Acc2_F</tt>
| Moving Target 7 (Front - Zones) || <tt>Target_PopUp7_Moving_90deg_Acc1_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 7 (Side) || <tt>Target_PopUp7_Moving_F</tt>
| Moving Target 7 (Front - Accuracy) || <tt>Target_PopUp7_Moving_90deg_Acc2_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 7 (Side - Zones) || <tt>Target_PopUp7_Moving_Acc1_F</tt>
| Pop-Up Target 8 || <tt>TargetP_Inf8_F</tt> ||  
* <tt>Terc</tt>
 
|-
|-
| Moving Target 7 (Side - Accuracy) || <tt>Target_PopUp7_Moving_Acc2_F</tt>
| Pop-Up Target 8 (Zones) || <tt>TargetP_Inf8_Acc1_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 7 (Front) || <tt>Target_PopUp7_Moving_90deg_F</tt>
| Pop-Up Target 8 (Accuracy) || <tt>TargetP_Inf8_Acc2_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 7 (Front - Zones) || <tt>Target_PopUp7_Moving_90deg_Acc1_F</tt>
| Moving Target 8 (Side) || <tt>Target_PopUp8_Moving_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 7 (Front - Accuracy) || <tt>Target_PopUp7_Moving_90deg_Acc2_F</tt>
| Moving Target 8 (Side - Zones) || <tt>Target_PopUp8_Moving_Acc1_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Pop-Up Target 8 || <tt>TargetP_Inf8_F</tt>
| Moving Target 8 (Side - Accuracy) || <tt>Target_PopUp8_Moving_Acc2_F</tt> ||  
* <tt>Terc</tt>
 
|-
|-
| Pop-Up Target 8 (Zones) || <tt>TargetP_Inf8_Acc1_F</tt>
| Moving Target 8 (Front) || <tt>Target_PopUp8_Moving_90deg_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Pop-Up Target 8 (Accuracy) || <tt>TargetP_Inf8_Acc2_F</tt>
| Moving Target 8 (Front - Zones) || <tt>Target_PopUp8_Moving_90deg_Acc1_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 8 (Side) || <tt>Target_PopUp8_Moving_F</tt>
| Moving Target 8 (Front - Accuracy) || <tt>Target_PopUp8_Moving_90deg_Acc2_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 8 (Side - Zones) || <tt>Target_PopUp8_Moving_Acc1_F</tt>
| Pop-Up Target 9 || <tt>TargetP_Inf9_F</tt> ||  
* <tt>Terc</tt>
 
|-
|-
| Moving Target 8 (Side - Accuracy) || <tt>Target_PopUp8_Moving_Acc2_F</tt>
| Pop-Up Target 9 (Zones) || <tt>TargetP_Inf9_Acc1_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 8 (Front) || <tt>Target_PopUp8_Moving_90deg_F</tt>
| Pop-Up Target 9 (Accuracy) || <tt>TargetP_Inf9_Acc2_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 8 (Front - Zones) || <tt>Target_PopUp8_Moving_90deg_Acc1_F</tt>
| Moving Target 9 (Side) || <tt>Target_PopUp9_Moving_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 8 (Front - Accuracy) || <tt>Target_PopUp8_Moving_90deg_Acc2_F</tt>
| Moving Target 9 (Side - Zones) || <tt>Target_PopUp9_Moving_Acc1_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Pop-Up Target 9 || <tt>TargetP_Inf9_F</tt>
| Moving Target 9 (Side - Accuracy) || <tt>Target_PopUp9_Moving_Acc2_F</tt> ||  
* <tt>Terc</tt>
 
|-
|-
| Pop-Up Target 9 (Zones) || <tt>TargetP_Inf9_Acc1_F</tt>
| Moving Target 9 (Front) || <tt>Target_PopUp9_Moving_90deg_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Pop-Up Target 9 (Accuracy) || <tt>TargetP_Inf9_Acc2_F</tt>
| Moving Target 9 (Front - Zones) || <tt>Target_PopUp9_Moving_90deg_Acc1_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 9 (Side) || <tt>Target_PopUp9_Moving_F</tt>
| Moving Target 9 (Front - Accuracy) || <tt>Target_PopUp9_Moving_90deg_Acc2_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 9 (Side - Zones) || <tt>Target_PopUp9_Moving_Acc1_F</tt>
| Pop-Up Alien 1 || <tt>TargetP_Alien1_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 9 (Side - Accuracy) || <tt>Target_PopUp9_Moving_Acc2_F</tt>
| Pop-Up Alien 1 (Zones) || <tt>TargetP_Alien1_Acc1_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 9 (Front) || <tt>Target_PopUp9_Moving_90deg_F</tt>
| Moving Alien 1 (Side) || <tt>Target_PopUp_Alien1_Moving_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 9 (Front - Zones) || <tt>Target_PopUp9_Moving_90deg_Acc1_F</tt>
| Moving Alien 1 (Side - Zones) || <tt>Target_PopUp_Alien1_Moving_Acc1_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Moving Target 9 (Front - Accuracy) || <tt>Target_PopUp9_Moving_90deg_Acc2_F</tt>
| Moving Alien 1 (Front) || <tt>Target_PopUp_Alien1_Moving_90deg_F</tt> ||
* <tt>Terc</tt>
 
|-
|-
| Pop-Up Alien 1 || <tt>TargetP_Alien1_F</tt>
| Moving Alien 1 (Front - Zones) || <tt>Target_PopUp_Alien1_Moving_90deg_Acc1_F</tt> ||  
* <tt>Terc</tt>
 
|-
|-
| Pop-Up Alien 1 (Zones) || <tt>TargetP_Alien1_Acc1_F</tt>
| Dueling Target || <tt>Land_Target_Dueling_01_F</tt> ||
* <tt>Plate_1_source</tt>
* <tt>Plate_2_source</tt>
* <tt>Plate_3_source</tt>
* <tt>Plate_4_source</tt>
* <tt>Plate_5_source</tt>
* <tt>Plate_6_source</tt>
 
|-
|-
| Moving Alien 1 (Side) || <tt>Target_PopUp_Alien1_Moving_F</tt>
| Swivel Target || <tt>Land_Target_Swivel_01_F</tt> ||
* <tt>Screws_source</tt>
* <tt>Popup_source</tt>
* <tt>Stand_source</tt>
* <tt>Swivel_1rpm_source</tt>
* <tt>Swivel_2rpm_source</tt>
* <tt>Swivel_3rpm_source</tt>
* <tt>Swivel_4rpm_source</tt>
* <tt>Swivel_5rpm_source</tt>
* <tt>Swivel_6rpm_source</tt>
* <tt>Swivel_10rpm_source</tt>
* <tt>Swivel_12rpm_source</tt>
* <tt>Swivel_15rpm_source</tt>
 
|-
|-
| Moving Alien 1 (Side - Zones) || <tt>Target_PopUp_Alien1_Moving_Acc1_F</tt>
| Swivel Target (Ground) || <tt>Target_Swivel_01_ground_F</tt> ||
* <tt>Screws_source</tt>
 
|-
|-
| Moving Alien 1 (Front) || <tt>Target_PopUp_Alien1_Moving_90deg_F</tt>
| Swivel Target (Left) || <tt>Target_Swivel_01_left_F</tt> ||
* <tt>Stand_source</tt>
* <tt>Swivel_1rpm_source</tt>
* <tt>Swivel_2rpm_source</tt>
* <tt>Swivel_3rpm_source</tt>
* <tt>Swivel_4rpm_source</tt>
* <tt>Swivel_5rpm_source</tt>
* <tt>Swivel_6rpm_source</tt>
* <tt>Swivel_10rpm_source</tt>
* <tt>Swivel_12rpm_source</tt>
* <tt>Swivel_15rpm_source</tt>
 
|-
|-
| Moving Alien 1 (Front - Zones) || <tt>Target_PopUp_Alien1_Moving_90deg_Acc1_F</tt>
| Swivel Target (Right) || <tt>Target_Swivel_01_right_F</tt> ||
|}
* <tt>Stand_source</tt>
* <tt>Swivel_1rpm_source</tt>
* <tt>Swivel_2rpm_source</tt>
* <tt>Swivel_3rpm_source</tt>
* <tt>Swivel_4rpm_source</tt>
* <tt>Swivel_5rpm_source</tt>
* <tt>Swivel_6rpm_source</tt>
* <tt>Swivel_10rpm_source</tt>
* <tt>Swivel_12rpm_source</tt>
* <tt>Swivel_15rpm_source</tt>


<code>
popUpTargets = "{| class=""wikitable""
|-
|-
! Display Name !! Class";
| VR Tank Target || <tt>Land_VR_Target_MBT_01_cannon_F</tt> ||
* <tt>Turret_source</tt>
* <tt>Gun_source</tt>


{
|-
  if (isClass (_x >> "AnimationSources" >> "Terc")) then
| VR Wheeled APC Target || <tt>Land_VR_Target_APC_Wheeled_01_F</tt> ||  
  {
* <tt>Turret_source</tt>
    popUpTargets = popUpTargets + endl + "|-" + endl + "| " + getText (_x >> "displayName") + " || " + "{{ic|" + configName _x + "}}";
* <tt>Gun_source</tt>
  };
} forEach ("getNumber (_x >> 'scope') > 1" configClasses (configfile >> "CfgVehicles"));


copyToClipboard (popUpTargets + endl + "|}");</code>
|}

Revision as of 09:31, 24 April 2021

TargetBootcampHumanSimple F.jpg

Arma 3 comes with a variety of shooting targets. Most of these targets come with a somewhat hidden functionality which is explained on this page.

Changing pop-up-behaviour

The pop-up-behaviour can be changed by setting the variablenoPop in missionNamespace.

 missionNamespace setVariable ["noPop", true]; // Will prevent the targets from popping up again once they were hit
 missionNamespace setVariable ["noPop", false]; // Targets will pop up normally again after they were hit

Animating the targets

All of the above listed targets have an animation source called terc. This can be used to change the angle of the target. Let's say we have a pop up target place in the editor with the name popUpTarget:

 popUpTarget animateSource ["terc", 0.5]; // Target will have an angle of 45°
 popUpTarget animateSource ["terc", 1]; // Target will have an angle of 180°
 popUpTarget animateSource ["terc", 0]; // Target will have an angle of 90° e.g. the target will stand up straight
Random Fact: "terc" is Czech and means Object.

Example mission with "noPop" and "terc"

1. Open a new mission in Eden Editor and save it.
2. Place three pop-up targets. Make sure they are compatible. See R3vo/Sandbox1 - Targets.
3. Name the pop-up targets target_0, target_1, target_2.
4. Place any object you would like to use to control the targets' states and name it flag_control_targets.
5. Navigate to Menu StripScenarioOpen Scenario Folder.
6. In that folder create a file called initPlayerLocal.sqf. See Event Scripts for more information.
7. Paste the following code into that file and save it.

// Three local actions are added to the object flag_control_targets. These actions are available for every player // Reset the animation state of all three targets flag_control_targets addAction ["Reset Targets", {[target_0, target_1, target_2] apply {_x animateSource ["terc", 0]}}]; // Disable the pop-up functionality by setting "noPop" to true globally flag_control_targets addAction ["Disable pop-up", {missionNamespace setVariable ["noPop", true, true]}]; // Enable the pop-up functionality by setting "noPop" to false globally. The targets will not automatically reset. Use the Reset Targets action flag_control_targets addAction ["Enable pop-up", {missionNamespace setVariable ["noPop", false, true]}];

8. Preview the mission and play around with the targets.

Moving targets on rails

There is no official way of doing this. Just download some script ¯\_(ツ)_/¯

See also

Interesting Scripts

The following scripts are used to animate the targets. Some of them only create a simply destruction effect, others are more sophisticated. To see their content, combine loadFile with the path.

  • a3\structures_f_mark\items\sport\scripts\balloon_01_air_f_hitpart.sqf
  • a3\structures_f_mark\items\sport\scripts\balloon_01_water_f_hitpart.sqf
  • a3\structures_f_epa\items\vessels\scripts\eaudecombat_01_f_hitpart.sqf
  • a3\props_f_orange\humanitarian\supplies\scripts\fruit_hitpart.sqf
  • a3\structures_f\training\data\scripts\land_target_oval_f_hitpart.sqf
  • a3\structures_f\training\data\scripts\metal_pole_skeet_f_hitpart.sqf
  • a3\structures_f\training\data\scripts\skeet_clay_f_hitpart.sqf
  • a3\structures_f_mark\training\scripts\target_dueling_01_f_hitpart.sqf
  • a3\structures_f_mark\training\scripts\target_swivel_01_f_hitpart.sqf
  • a3\structures_f\training\data\scripts\targetp_inf_f_hitpart.sqf

Targets

The following targets all possess the "terc" animation source and can therefore be animated.

Display Name Class Animation Sources
Pop-Up Target 1 TargetP_Inf_F
  • Terc
Pop-Up Target 1 (Zones) TargetP_Inf_Acc1_F
  • Terc
Pop-Up Target 1 (Accuracy) TargetP_Inf_Acc2_F
  • Terc
Moving Target 1 (Side) Target_PopUp_Moving_F
  • Terc
Moving Target 1 (Side - Zones) Target_PopUp_Moving_Acc1_F
  • Terc
Moving Target 1 (Side - Accuracy) Target_PopUp_Moving_Acc2_F
  • Terc
Moving Target 1 (Front) Target_PopUp_Moving_90deg_F
  • Terc
Moving Target 1 (Front - Zones) Target_PopUp_Moving_90deg_Acc1_F
  • Terc
Moving Target 1 (Front - Accuracy) Target_PopUp_Moving_90deg_Acc2_F
  • Terc
Pop-Up Target 2 TargetP_Inf2_F
  • Terc
Pop-Up Target 2 (Zones) TargetP_Inf2_Acc1_F
  • Terc
Pop-Up Target 2 (Accuracy) TargetP_Inf2_Acc2_F
  • Terc
Moving Target 2 (Side) Target_PopUp2_Moving_F
  • Terc
Moving Target 2 (Side - Zones) Target_PopUp2_Moving_Acc1_F
  • Terc
Moving Target 2 (Side - Accuracy) Target_PopUp2_Moving_Acc2_F
  • Terc
Moving Target 2 (Front) Target_PopUp2_Moving_90deg_F
  • Terc
Moving Target 2 (Front - Zones) Target_PopUp2_Moving_90deg_Acc1_F
  • Terc
Moving Target 2 (Front - Accuracy) Target_PopUp2_Moving_90deg_Acc2_F
  • Terc
Pop-Up Target 3 TargetP_Inf3_F
  • Terc
Pop-Up Target 3 (Zones) TargetP_Inf3_Acc1_F
  • Terc
Pop-Up Target 3 (Accuracy) TargetP_Inf3_Acc2_F
  • Terc
Moving Target 3 (Side) Target_PopUp3_Moving_F
  • Terc
Moving Target 3 (Side - Zones) Target_PopUp3_Moving_Acc1_F
  • Terc
Moving Target 3 (Side - Accuracy) Target_PopUp3_Moving_Acc2_F
  • Terc
Moving Target 3 (Front) Target_PopUp3_Moving_90deg_F
  • Terc
Moving Target 3 (Front - Zones) Target_PopUp3_Moving_90deg_Acc1_F
  • Terc
Moving Target 3 (Front - Accuracy) Target_PopUp3_Moving_90deg_Acc2_F
  • Terc
Pop-Up Zombie 1 TargetP_Zom_F
  • Terc
Pop-Up Zombie 1 (Zones) TargetP_Zom_Acc1_F
  • Terc
Moving Zombie 1 (Side) Zombie_PopUp_Moving_F
  • Terc
Moving Zombie 1 (Side - Zones) Zombie_PopUp_Moving_Acc1_F
  • Terc
Moving Zombie 1 (Front) Zombie_PopUp_Moving_90deg_F
  • Terc
Moving Zombie 1 (Front - Zones) Zombie_PopUp_Moving_90deg_Acc1_F
  • Terc
Pop-Up Hostage 1 TargetP_Civ_F
  • Terc
Moving Hostage 1 (Side) Hostage_PopUp_Moving_F
  • Terc
Moving Hostage 1 (Front) Hostage_PopUp_Moving_90deg_F
  • Terc
Pop-Up Hostage 2 TargetP_Civ2_F
  • Terc
Moving Hostage 2 (Side) Hostage_PopUp2_Moving_F
  • Terc
Moving Hostage 2 (Front) Hostage_PopUp2_Moving_90deg_F
  • Terc
Pop-Up Hostage 3 TargetP_Civ3_F
  • Terc
Moving Hostage 3 (Side) Hostage_PopUp3_Moving_F
  • Terc
Moving Hostage 3 (Front) Hostage_PopUp3_Moving_90deg_F
  • Terc
Target - Oval (Ground) Land_Target_Oval_F
  • Ground_holder_hide
  • Pole_Left_Hide
  • Pole_Right_Hide
  • Pole_Top_Hide
  • Pole_Bottom_Hide
  • Left_Rotate
  • Right_Rotate
  • Top_Rotate
  • Bottom_Rotate
  • Pole_Rotate
  • Target_Left_Rotate
  • Target_Right_Rotate
  • Target_Top_Rotate
  • Target_Bottom_Rotate
  • Target_Pole_Rotate
Target - Oval (Wall, Left) Land_Target_Oval_Wall_Left_F
  • Ground_holder_hide
  • Pole_Bottom_Hide
  • Pole_Left_Hide
Target - Oval (Wall, Right) Land_Target_Oval_Wall_Right_F
  • Ground_holder_hide
  • Pole_Bottom_Hide
  • Pole_Right_Hide
Target - Oval (Wall, Top) Land_Target_Oval_Wall_Top_F
  • Ground_holder_hide
  • Pole_Bottom_Hide
  • Pole_Top_Hide
Target - Oval (Wall, Bottom) Land_Target_Oval_Wall_Bottom_F
  • Ground_holder_hide
Steel Plate Steel_Plate_F
  • Stand_Hide
Steel Plate (Stand) Steel_Plate_Stand_F
  • Stand_Hide
Steel Plate (Large) Steel_Plate_L_F
  • Stand_Hide
Steel Plate (Large - Stand) Steel_Plate_L_Stand_F
  • Stand_Hide
Steel Plate (Small) Steel_Plate_S_F
  • Stand_Hide
Steel Plate (Small - Stand) Steel_Plate_S_Stand_F
  • Stand_Hide
Metal Pole Metal_Pole_F
  • Platform_Hide
  • Skeet_Hide
Metal Pole (Platform) Metal_Pole_Platform_F
  • Platform_Hide
Metal Pole (Skeet) Metal_Pole_Skeet_F
  • Skeet_Hide
Target Human Simple TargetBootcampHumanSimple_F
  • Terc
Target Human TargetBootcampHuman_F
  • Terc
Pop-Up Target (Disassembled, Base) Land_Target_PopUp_01_mechanism_F
  • Target_source
Pop-Up Target 4 TargetP_Inf4_F
  • Terc
Pop-Up Target 4 (Zones) TargetP_Inf4_Acc1_F
  • Terc
Pop-Up Target 4 (Accuracy) TargetP_Inf4_Acc2_F
  • Terc
Moving Target 4 (Side) Target_PopUp4_Moving_F
  • Terc
Moving Target 4 (Side - Zones) Target_PopUp4_Moving_Acc1_F
  • Terc
Moving Target 4 (Side - Accuracy) Target_PopUp4_Moving_Acc2_F
  • Terc
Moving Target 4 (Front) Target_PopUp4_Moving_90deg_F
  • Terc
Moving Target 4 (Front - Zones) Target_PopUp4_Moving_90deg_Acc1_F
  • Terc
Moving Target 4 (Front - Accuracy) Target_PopUp4_Moving_90deg_Acc2_F
  • Terc
Pop-Up Target 5 TargetP_HVT1_F
  • Terc
Moving Target 5 (Side) Target_PopUp_HVT1_Moving_F
  • Terc
Moving Target 5 (Front) Target_PopUp_HVT1_Moving_90deg_F
  • Terc
Pop-Up Target 6 TargetP_HVT2_F
  • Terc
Moving Target 6 (Side) Target_PopUp_HVT2_Moving_F
  • Terc
Moving Target 6 (Front) Target_PopUp_HVT2_Moving_90deg_F
  • Terc
Pop-Up Target 7 TargetP_Inf7_F
  • Terc
Pop-Up Target 7 (Zones) TargetP_Inf7_Acc1_F
  • Terc
Pop-Up Target 7 (Accuracy) TargetP_Inf7_Acc2_F
  • Terc
Moving Target 7 (Side) Target_PopUp7_Moving_F
  • Terc
Moving Target 7 (Side - Zones) Target_PopUp7_Moving_Acc1_F
  • Terc
Moving Target 7 (Side - Accuracy) Target_PopUp7_Moving_Acc2_F
  • Terc
Moving Target 7 (Front) Target_PopUp7_Moving_90deg_F
  • Terc
Moving Target 7 (Front - Zones) Target_PopUp7_Moving_90deg_Acc1_F
  • Terc
Moving Target 7 (Front - Accuracy) Target_PopUp7_Moving_90deg_Acc2_F
  • Terc
Pop-Up Target 8 TargetP_Inf8_F
  • Terc
Pop-Up Target 8 (Zones) TargetP_Inf8_Acc1_F
  • Terc
Pop-Up Target 8 (Accuracy) TargetP_Inf8_Acc2_F
  • Terc
Moving Target 8 (Side) Target_PopUp8_Moving_F
  • Terc
Moving Target 8 (Side - Zones) Target_PopUp8_Moving_Acc1_F
  • Terc
Moving Target 8 (Side - Accuracy) Target_PopUp8_Moving_Acc2_F
  • Terc
Moving Target 8 (Front) Target_PopUp8_Moving_90deg_F
  • Terc
Moving Target 8 (Front - Zones) Target_PopUp8_Moving_90deg_Acc1_F
  • Terc
Moving Target 8 (Front - Accuracy) Target_PopUp8_Moving_90deg_Acc2_F
  • Terc
Pop-Up Target 9 TargetP_Inf9_F
  • Terc
Pop-Up Target 9 (Zones) TargetP_Inf9_Acc1_F
  • Terc
Pop-Up Target 9 (Accuracy) TargetP_Inf9_Acc2_F
  • Terc
Moving Target 9 (Side) Target_PopUp9_Moving_F
  • Terc
Moving Target 9 (Side - Zones) Target_PopUp9_Moving_Acc1_F
  • Terc
Moving Target 9 (Side - Accuracy) Target_PopUp9_Moving_Acc2_F
  • Terc
Moving Target 9 (Front) Target_PopUp9_Moving_90deg_F
  • Terc
Moving Target 9 (Front - Zones) Target_PopUp9_Moving_90deg_Acc1_F
  • Terc
Moving Target 9 (Front - Accuracy) Target_PopUp9_Moving_90deg_Acc2_F
  • Terc
Pop-Up Alien 1 TargetP_Alien1_F
  • Terc
Pop-Up Alien 1 (Zones) TargetP_Alien1_Acc1_F
  • Terc
Moving Alien 1 (Side) Target_PopUp_Alien1_Moving_F
  • Terc
Moving Alien 1 (Side - Zones) Target_PopUp_Alien1_Moving_Acc1_F
  • Terc
Moving Alien 1 (Front) Target_PopUp_Alien1_Moving_90deg_F
  • Terc
Moving Alien 1 (Front - Zones) Target_PopUp_Alien1_Moving_90deg_Acc1_F
  • Terc
Dueling Target Land_Target_Dueling_01_F
  • Plate_1_source
  • Plate_2_source
  • Plate_3_source
  • Plate_4_source
  • Plate_5_source
  • Plate_6_source
Swivel Target Land_Target_Swivel_01_F
  • Screws_source
  • Popup_source
  • Stand_source
  • Swivel_1rpm_source
  • Swivel_2rpm_source
  • Swivel_3rpm_source
  • Swivel_4rpm_source
  • Swivel_5rpm_source
  • Swivel_6rpm_source
  • Swivel_10rpm_source
  • Swivel_12rpm_source
  • Swivel_15rpm_source
Swivel Target (Ground) Target_Swivel_01_ground_F
  • Screws_source
Swivel Target (Left) Target_Swivel_01_left_F
  • Stand_source
  • Swivel_1rpm_source
  • Swivel_2rpm_source
  • Swivel_3rpm_source
  • Swivel_4rpm_source
  • Swivel_5rpm_source
  • Swivel_6rpm_source
  • Swivel_10rpm_source
  • Swivel_12rpm_source
  • Swivel_15rpm_source
Swivel Target (Right) Target_Swivel_01_right_F
  • Stand_source
  • Swivel_1rpm_source
  • Swivel_2rpm_source
  • Swivel_3rpm_source
  • Swivel_4rpm_source
  • Swivel_5rpm_source
  • Swivel_6rpm_source
  • Swivel_10rpm_source
  • Swivel_12rpm_source
  • Swivel_15rpm_source
VR Tank Target Land_VR_Target_MBT_01_cannon_F
  • Turret_source
  • Gun_source
VR Wheeled APC Target Land_VR_Target_APC_Wheeled_01_F
  • Turret_source
  • Gun_source