LOD resolutions: Difference between revisions
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In Arma 3 the following numbers are used to identify LODs by resolution:  | In Arma 3 the following numbers are used to identify LODs by resolution:  | ||
{| class="wikitable"  | |||
| Geomerty || 1 * 1e13  | |||
|-  | |||
| Geometry Simple || 2 * 1e13  | |||
|-  | |||
| Geometry Phys Old || 3 * 1e13  | |||
|-  | |||
| Geometry Phys || 4 * 1e13  | |||
|-  | |||
| Memory || 1 * 1e15  | |||
|-  | |||
| Land Contact || 2 * 1e15  | |||
|-  | |||
| Road Way || 3 * 1e15  | |||
|-  | |||
| Paths || 4 * 1e15  | |||
|-  | |||
| Hit Points || 5 * 1e15  | |||
|-  | |||
| View Geometry || 6 * 1e15  | |||
|-  | |||
| Fire Geometry || 7 * 1e15  | |||
|-  | |||
| View Cargo Geometry || 8 * 1e15  | |||
|-  | |||
| View Cargo Geometry Max || 8.99 * 1e15  | |||
|-  | |||
| View Pilot Geometry || 13 * 1e15  | |||
|-  | |||
| View Gunner Geometry || 15 * 1e15  | |||
|-  | |||
| Fire Gunner Geometry || 16 * 1e15  | |||
|-  | |||
| Sub Parts || 17 * 1e15  | |||
|-  | |||
| Shadow Volume Cargo || 18 * 1e15  | |||
|-  | |||
| Shadow Volume Cargo Max || 18.99 * 1e15  | |||
|-  | |||
| Shadow Volume Pilot || 19 * 1e15  | |||
|-  | |||
| Shadow Volume Gunner || 20 * 1e15  | |||
|-  | |||
| Wreck || 21 * 1e15  | |||
|-  | |||
| View Gunner || 1000  | |||
|-  | |||
| View Pilot || 1100  | |||
|-  | |||
| View Cargo || 1200  | |||
|-  | |||
| View Cargo Max || 1299  | |||
|-  | |||
| Shadow Volume || 10000  | |||
|-  | |||
| Shadow Volume Max || 10999  | |||
|-  | |||
| Shadow Buffer || 11000  | |||
|-  | |||
| Shadow Buffer Max || 11999  | |||
|}  | |||
Related script commands [[allLODs]], [[selectionPosition]], [[selectionNames]]  | Related script commands [[allLODs]], [[selectionPosition]], [[selectionNames]]  | ||
Revision as of 11:42, 21 May 2021
In Arma 3 the following numbers are used to identify LODs by resolution:
| Geomerty | 1 * 1e13 | 
| Geometry Simple | 2 * 1e13 | 
| Geometry Phys Old | 3 * 1e13 | 
| Geometry Phys | 4 * 1e13 | 
| Memory | 1 * 1e15 | 
| Land Contact | 2 * 1e15 | 
| Road Way | 3 * 1e15 | 
| Paths | 4 * 1e15 | 
| Hit Points | 5 * 1e15 | 
| View Geometry | 6 * 1e15 | 
| Fire Geometry | 7 * 1e15 | 
| View Cargo Geometry | 8 * 1e15 | 
| View Cargo Geometry Max | 8.99 * 1e15 | 
| View Pilot Geometry | 13 * 1e15 | 
| View Gunner Geometry | 15 * 1e15 | 
| Fire Gunner Geometry | 16 * 1e15 | 
| Sub Parts | 17 * 1e15 | 
| Shadow Volume Cargo | 18 * 1e15 | 
| Shadow Volume Cargo Max | 18.99 * 1e15 | 
| Shadow Volume Pilot | 19 * 1e15 | 
| Shadow Volume Gunner | 20 * 1e15 | 
| Wreck | 21 * 1e15 | 
| View Gunner | 1000 | 
| View Pilot | 1100 | 
| View Cargo | 1200 | 
| View Cargo Max | 1299 | 
| Shadow Volume | 10000 | 
| Shadow Volume Max | 10999 | 
| Shadow Buffer | 11000 | 
| Shadow Buffer Max | 11999 | 
Related script commands allLODs, selectionPosition, selectionNames