setSpeaker: Difference between revisions

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<dd class="notedate">Posted on September 19, 2013</dd>
<dd class="notedate">Posted on September 19, 2013</dd>

Revision as of 16:54, 21 May 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit IdentitySounds

Syntax

Syntax:
Syntax needed
Parameters:
person: Object
speaker: String - The used voice type
Return Value:
Return value needed

Examples

Example 1:
unit1 setSpeaker "Male02GRE";

Additional Information

See also:
speakerdisableConversationenableRadioenableSentencesshowSubtitlessetIdentitysetFace

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 19, 2013
kylania
speaker can be any of the following: Male01ENG Male01ENGB Male01GRE Male01PER Male02ENG Male02ENGB Male02GRE Male02PER Male03ENG Male03ENGB Male03GRE Male03PER Male04ENG Male04ENGB Male04GRE Male05ENG Male06ENG Male07ENG Male08ENG Male09ENG
Posted on January 12, 2014 - 15:12 UTC
Lou Montana
speakers available in Arma 3 (v1.08) :
Gender Profile setting US English
(B) for EN-GB available
Greek Persian
Male Male01_F Male01ENG(B) Male01GRE Male01PER
Male02_F Male02ENG(B) Male02GRE Male02PER
Male03_F Male03ENG(B) Male03GRE Male03PER
Male04_F Male04ENG(B) Male04GRE Male01PER
Male05_F Male05ENG Male05GRE Male02PER
Male06_F Male06ENG Male02GRE Male03PER
Male07_F Male07ENG Male03GRE Male01PER
Male08_F Male08ENG Male04GRE Male02PER
Male09_F Male09ENG Male01GRE Male03PER
Female - - - -
Posted on November 10, 2014 - 22:07 (UTC)
Deadfast
In order to stop a unit from talking you can use: _unit setSpeaker "NoVoice" This will have no negative effect on the ability to command the unit.