setSpeaker: Difference between revisions
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<dd class="notedate">Posted on September 19, 2013</dd> | <dd class="notedate">Posted on September 19, 2013</dd> |
Revision as of 16:54, 21 May 2021
Description
- Description:
- Description needed
- Groups:
- Unit IdentitySounds
Syntax
- Syntax:
- Syntax needed
- Parameters:
- person: Object
- speaker: String - The used voice type
- Return Value:
- Return value needed
Examples
- Example 1:
unit1 setSpeaker "Male02GRE";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 19, 2013
- kylania
- speaker can be any of the following: Male01ENG Male01ENGB Male01GRE Male01PER Male02ENG Male02ENGB Male02GRE Male02PER Male03ENG Male03ENGB Male03GRE Male03PER Male04ENG Male04ENGB Male04GRE Male05ENG Male06ENG Male07ENG Male08ENG Male09ENG
- Posted on January 12, 2014 - 15:12 UTC
- Lou Montana
-
speakers available in Arma 3 (v1.08) :
Gender Profile setting US English
(B) for EN-GB availableGreek Persian Male Male01_F Male01ENG(B) Male01GRE Male01PER Male02_F Male02ENG(B) Male02GRE Male02PER Male03_F Male03ENG(B) Male03GRE Male03PER Male04_F Male04ENG(B) Male04GRE Male01PER Male05_F Male05ENG Male05GRE Male02PER Male06_F Male06ENG Male02GRE Male03PER Male07_F Male07ENG Male03GRE Male01PER Male08_F Male08ENG Male04GRE Male02PER Male09_F Male09ENG Male01GRE Male03PER Female - - - -
- Posted on November 10, 2014 - 22:07 (UTC)
- Deadfast
-
In order to stop a unit from talking you can use:
_unit setSpeaker "NoVoice"
This will have no negative effect on the ability to command the unit.