Sound: Global Sound Parameters – Arma 3
Category: Arma 3: Sound
Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - " !''" to " ! ''") |
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!''defaultDistanceFilter'' | ! ''defaultDistanceFilter'' | ||
| class name | | class name | ||
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!''defaultSound3DProcessingType'' | ! ''defaultSound3DProcessingType'' | ||
| class name | | class name | ||
| | | | ||
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!''defaultVolumeCurve'' | ! ''defaultVolumeCurve'' | ||
| class name | | class name | ||
| | | | ||
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!''defaultWeaponVolumeCurve'' | ! ''defaultWeaponVolumeCurve'' | ||
| class name | | class name | ||
| | | | ||
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|- | |- | ||
!''defaultLFEVolumeCurve'' | ! ''defaultLFEVolumeCurve'' | ||
| class name | | class name | ||
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!''OldConfigurationVolumeFactor'' | ! ''OldConfigurationVolumeFactor'' | ||
| float (0..n) or [dBFS] | | float (0..n) or [dBFS] | ||
| db0 | | db0 | ||
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!''defaultSpatialityRange'' | ! ''defaultSpatialityRange'' | ||
| [m] | | [m] | ||
| 0 | | 0 | ||
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!''defaultSpatialityRangeAngle'' | ! ''defaultSpatialityRangeAngle'' | ||
| [radians] (0..pi/4) | | [radians] (0..pi/4) | ||
| 0.785 (pi/4) | | 0.785 (pi/4) | ||
Revision as of 11:10, 25 May 2021
Global Sound Parameters
Definition of default sound properties, which are applied on every sound if not overridden by custom definition within SoundSet.
Configured in the base class CfgSoundGlobals.
| Parameter | Unit/values | Default | Description |
|---|---|---|---|
| defaultDistanceFilter | class name |
| |
| defaultSound3DProcessingType | class name |
| |
| defaultVolumeCurve | class name |
| |
| defaultWeaponVolumeCurve | class name |
| |
| defaultLFEVolumeCurve | class name |
| |
| OldConfigurationVolumeFactor | float (0..n) or [dBFS] | db0 |
|
| defaultSpatialityRange | [m] | 0 |
|
| defaultSpatialityRangeAngle | [radians] (0..pi/4) | 0.785 (pi/4) |
class CfgSoundGlobals
{
defaultDistanceFilter = "defaultDistanceFreqAttenuationFilter";
defaultVolumeCurve = "defaultAmpAttenuationCurve";
defaultWeaponVolumeCurve = "defaultWeaponAmpAttenuationCurve";
defaultLFEVolumeCurve = "defaultLFECurve";
defaultSound3DProcessingType = "default3DProcessingType";
defaultSpatialityRange = 0.005;
defaultSpatialityRangeAngle = 0.785; // p/4
OldConfigurationVolumeFactor = db-4;
};