BIS fnc shakeMapEH: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ") | Lou Montana (talk | contribs)  m (Text replacement - "\{\{RV\|type=function  \| *arma ?3 *  \| *([0-9]\.[0-9]{2}) *  \|gr1=(.*)  \|gr2=(.*)  \| <pre>\/\*" to "{{RV|type=function  |game1= arma3 |version1= $1  |gr1=$2  |gr2=$3  |descr= <pre>/*") | ||
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| {{RV|type=function | {{RV|type=function | ||
| | arma3 | |game1= arma3 | ||
| |version1= 1.78 | |||
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| |gr1= Map and Markers | |gr1= Map and Markers | ||
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| |gr2= Event  Handlers | |gr2= Event  Handlers | ||
| | <pre>/* | |descr= <pre>/* | ||
| 	Author: Riccardo Argiolas | 	Author: Riccardo Argiolas | ||
Revision as of 19:47, 9 June 2021
Description
- Description:
- /* Author: Riccardo Argiolas Description: Event handler function for the shakeMap.sqf function Parameters: Select 0 - NUMBER: duration of shake effect. Select 1 - NUMBER: magnitude of the shaking force. Select 2 - ARRAY: position of the camera center around which the shake effect occurs. Select 3 - NUMBER: starting shake time (i.e. time elapsed since mission started till the start of the shake animation). Returns: None Examples: private _shakeEventCode = format ["[%1, %2, %3, %4] call BIS_fnc_drawMapShake", _shakeDuration, _shakeMagnitude, _shakeCenter, time]; BIS_shakeEventHandler = _map ctrladdeventhandler ["draw",_shakeEventCode]; */
- Execution:
- call
- Groups:
- Map and MarkersEvent Handlers
Syntax
- Syntax:
- [] call BIS_fnc_shakeMapEH
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
- 
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