underwater: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "") |
Lou Montana (talk | contribs) m (Text replacement - "<br><br> {{Feature" to "{{Feature") |
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Returns whether the object is fully underwater | | Returns whether the object is fully underwater{{Feature | Informative | This command works well with Arma 3 mini-submarines, which was the primary design goal most likely}} | ||
{{Feature | Informative | This command works well with Arma 3 mini-submarines, which was the primary design goal most likely}} | |||
| '''underwater''' object | | '''underwater''' object |
Revision as of 20:36, 9 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object - mini-submarine
- Return Value:
- Return value needed
Examples
- Example 1:
_isUnderwater = underwater vehicle player;
- Example 2:
_isUnderwater = eyePos player select 2 < 0;
Additional Information
- See also:
- isTouchingGroundisAbleToBreathe
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on February 2, 2017 - 18:08 (UTC)
- Killzone Kid
- This command is quite buggy with objects other than mini-subs. Code in Example 2 is a good alternative.