drawArrow: Difference between revisions

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m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "")
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|p4= to: [[Array]] or [[Object]] - arrow end position in format: [[Position2D]], [[Position3D]] or [[Object]]
|p4= to: [[Array]] or [[Object]] - arrow end position in format: [[Position2D]], [[Position3D]] or [[Object]]
|p5= color: [[Array]] - arrow color in format [r,g,b,a]
|p5= color: [[Array]] - arrow color in format [r,g,b,a]
| [[Nothing]]
|r1= [[Nothing]]


|x1=<code>[[findDisplay]] 12 [[displayCtrl]] 51 [[ctrlAddEventHandler]] ["Draw",  
|x1=<code>[[findDisplay]] 12 [[displayCtrl]] 51 [[ctrlAddEventHandler]] ["Draw",  

Revision as of 09:58, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
GUI Control - Map

Syntax

Syntax:
Syntax needed
Parameters:
map: Control
[from, to, color]: Array
from: Array or Object - arrow start position in format: Position2D, Position3D or Object
to: Array or Object - arrow end position in format: Position2D, Position3D or Object
color: Array - arrow color in format [r,g,b,a]
Return Value:
Nothing

Examples

Example 1:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawArrow [ player, player getRelPos [100, 0], [1,0,0,1] ]; }];

Additional Information

See also:
drawEllipsedrawIcondrawLinedrawRectangledrawPolygondrawTriangleBIS_fnc_drawArrow

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 7, 2015 - 21:28 (UTC)
Waffle SS.
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.