drawArrow: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "") |
Lou Montana (talk | contribs) |
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|p4= to: [[Array]] or [[Object]] - arrow end position in format: [[Position2D]], [[Position3D]] or [[Object]] | |p4= to: [[Array]] or [[Object]] - arrow end position in format: [[Position2D]], [[Position3D]] or [[Object]] | ||
|p5= color: [[Array]] - arrow color in format [r,g,b,a] | |p5= color: [[Array]] - arrow color in format [r,g,b,a] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1=<code>[[findDisplay]] 12 [[displayCtrl]] 51 [[ctrlAddEventHandler]] ["Draw", | |x1=<code>[[findDisplay]] 12 [[displayCtrl]] 51 [[ctrlAddEventHandler]] ["Draw", |
Revision as of 09:58, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- GUI Control - Map
Syntax
- Syntax:
- Syntax needed
- Parameters:
- map: Control
- [from, to, color]: Array
- from: Array or Object - arrow start position in format: Position2D, Position3D or Object
- to: Array or Object - arrow end position in format: Position2D, Position3D or Object
- color: Array - arrow color in format [r,g,b,a]
- Return Value:
- Nothing
Examples
- Example 1:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawArrow [ player, player getRelPos [100, 0], [1,0,0,1] ]; }];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 7, 2015 - 21:28 (UTC)
- Waffle SS.
- Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.