skipTime: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 31: | Line 31: | ||
Try this in your init.sqs file: | Try this in your init.sqs file: | ||
#loop<br> | '' #loop''<br> | ||
'''skiptime''' 0.00333<br> | '' '''skiptime''' 0.00333''<br> | ||
~0.1<br> | '' ~0.1''<br> | ||
[[goto]] "loop"<br> | '' [[goto]] "loop"''<br> | ||
This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky! | This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky! | ||
Not to be confused with [[accTime]]. | Not to be confused with [[accTime]]. |
Revision as of 11:39, 17 April 2006
back to COMREF
skipTime duration
Operand types:
duration: Number
Type of returned value:
Description:
Skip time in duration of hours.
Daytime is adjusted, weather change is estimated, no changes in any units are made.
The tide is also adjusted.
Example:
skipTime 5
Comments
Very useful function - great for giving a "campaign" feel to a running battle.
Try this in your init.sqs file:
#loop
skiptime 0.00333
~0.1
goto "loop"
This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky!
Not to be confused with accTime.