dayTime: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
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|r1= [[Number]] - Day time using a 24 hour clock, using fractions of hours. | |r1= [[Number]] - Day time using a 24 hour clock, using fractions of hours. | ||
|x1= <code>[[daytime]]; {{cc|returns 16.5 given it is 16:30 (4.30pm) in game}}</code> | |x1= <code>[[daytime]]; {{cc|returns 16.5 given it is 16:30 (4.30pm) in game}}</code> | ||
Revision as of 19:55, 10 June 2021
Description
- Description:
- Returns the current in-game time in hours. For a formatted version of time, see BIS_fnc_timeToString.
- Multiplayer:
- Returns the current local in-game time in hours.
- Groups:
- EnvironmentMission InformationTime
Syntax
Examples
- Example 1:
daytime; // returns 16.5 given it is 16:30 (4.30pm) in game
- Example 2:
- Get hour, minute, seconds:
private _daytime = daytime; // assuming daytime returns 1.66046 private _hours = floor _daytime; // 1 private _minutes = floor ((_daytime - _hours) * 60); // 39 private _seconds = floor ((((_daytime - _hours) * 60) - _minutes) * 60); // 37
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Environment
- Command Group: Mission Information
- Command Group: Time